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TP new bugs

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Re: TP new bugs

Postby SW » Mon Jul 14, 2014 5:12 am

Next wave of updates will be out soon, so players in need of DOT entries might be in luck if any new bugs have been introduced. :-)
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Re: TP new bugs

Postby shermanfrombf » Mon Jul 14, 2014 3:20 pm

SW wrote:Next wave of updates will be out soon, so players in need of DOT entries might be in luck if any new bugs have been introduced. :-)


gr8 b8 m8 i r8 8/8
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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!

As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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Re: TP new bugs

Postby silientsnake1124 » Mon Jul 14, 2014 7:19 pm

shermanfrombf wrote:gr8 b8 m8 i r8 8/8

I wish I was a cunning linguist like you.
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Re: TP new bugs

Postby Beav3r » Mon Jul 14, 2014 7:27 pm

There's a map glitch right now....if you log out of main map (The Pit) and into the practice map it will still show you the terrain of The Pit although the underlying tiles correspond to Rocks & Swamps (the practice map). So you'll be able to walk on water and go through rocks and stuff but not be able to pick up simple equipment because what you see isn't the true terrain. The fix is to log out of your account and log back in, but you can recreate the glitch very easily by logging into practice or the main map, log out and try to switch to the other map :thumbsup:
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Re: TP new bugs

Postby SW » Mon Jul 14, 2014 10:37 pm

Fixed.
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Re: TP new bugs

Postby silent » Mon Jul 14, 2014 11:16 pm

Archived Top 25 missing from website, or was it simply removed?
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Re: TP new bugs

Postby Sir Goofy » Sun Jul 20, 2014 10:23 am

Maybe is a bug or maybe a glitch:

In the same portion of map who I was playing, a red corporal was destroy near me

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I'm in the middle of screen but I've got lot of life, the corporal is at the left of me
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Re: TP new bugs

Postby sYm » Sun Jul 20, 2014 12:40 pm

At some point while I am playing the map is glitched all out, I know it is not were I tele'd because the rock formations and water is all off. I have to radar or mine to get the map to like reset correctly. I think sometimes if someone else on my team radar or mines it also fixes it. Anyone else having this issue?
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Re: TP new bugs

Postby SW » Wed Jul 23, 2014 10:27 am

Sir Goofy wrote:Maybe is a bug or maybe a glitch:

In the same portion of map who I was playing, a red corporal was destroy near me

Image

I'm in the middle of screen but I've got lot of life, the corporal is at the left of me

This is a known bug when you scope or drive onto the screen as a tank dies... haven't quite figured it out yet.
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Re: TP new bugs

Postby SW » Fri Jul 25, 2014 2:35 am

Fixed a lot of little bugs lately. Here are the biggest ones that I can remember:

- [HTML5] Deposit fuel sound looping infinitely
- [HTML5] Seeing tank color change when they teleport to fuel
- [Website] Bulletin board caching problem (some messages not displayed despite not being pending) once and for all. TBD if it works.
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Re: TP new bugs

Postby SW » Fri Jul 25, 2014 12:56 pm

Made another improvement to the anti-SH. Hopefully lag spikes should be happening less and less.
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Re: TP new bugs

Postby shermanfrombf » Fri Jul 25, 2014 12:59 pm

you should make some anti-long moving coding too..
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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!

As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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Re: TP new bugs

Postby SIX DAY WAR » Fri Jul 25, 2014 10:35 pm

shermanfrombf wrote:you should make some anti-long moving coding too..


Pretty sure there is all ready something in place, because I noticed something when long moves happen on screen.....I know when people move off screen, and back on your screen with same long move that gets cut drastically it's almost instant.
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Re: TP new bugs

Postby SW » Sat Aug 09, 2014 1:30 am

* Map voting is currently broken (I've been told).

Update: Toggling EQ is now performed NON-SEQUENTIALLY when anti-cheat is delaying a player's moves. (this might be reverted again in the future)
TODO: Closely analyze some big battles to discover the corner cases where the anti-cheat is too restrictive.
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Re: TP new bugs

Postby M@tt » Sat Aug 09, 2014 2:01 am

SW wrote:* Map voting is currently broken (I've been told).

Update: Toggling EQ is now performed NON-SEQUENTIALLY when anti-cheat is delaying a player's moves. (this might be reverted again in the future)
TODO: Closely analyze some big battles to discover the corner cases where the anti-cheat is too restrictive.

Broken how? Like the top voted doesnt become the next map?
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Re: TP new bugs

Postby Crane » Sat Aug 09, 2014 8:54 am

I sent something in about how you can idle your tank in practice and then still vote for the next main map.
I noticed it while working on tiles and using practice map to check them. Dunno if that's what sw was talking about tho
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Re: TP new bugs

Postby shermanfrombf » Sat Aug 09, 2014 8:57 am

that's not a bug, as long as you're in a map, practice or not, for 30 minutes, you're eligible to vote. don't have to play to vote, just need the time.
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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!

As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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Re: TP new bugs

Postby Crane » Sat Aug 09, 2014 9:53 am

i dont think it should be like that. shouldnt be able to idle in practice and then vote for main map. kinda defeats the purpose of the voting in my opinion
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Re: TP new bugs

Postby BenJamin » Sat Aug 09, 2014 6:43 pm

Probably not a bug but I was on a mission to kill red-2 and I had him one shot from death and the fucker tellied away I shot the guy 10 times with duels and the 11th should of killed him. Maybe I didn't have my timing down. :hammertime:
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Re: TP new bugs

Postby Beav3r » Sat Aug 09, 2014 7:36 pm

Tournament results on the "tournament" page is still showing the results from the tournament on Wednesday, although the results for today's tourney are available via link in the calendar
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Re: TP new bugs

Postby SW » Sun Aug 10, 2014 12:10 pm

Beav3r wrote:Tournament results on the "tournament" page is still showing the results from the tournament on Wednesday, although the results for today's tourney are available via link in the calendar

Fixed, thanks.
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Re: TP new bugs

Postby shermanfrombf » Sun Aug 10, 2014 12:21 pm

Beav3r wrote:Tournament results on the "tournament" page is still showing the results from the tournament on Wednesday, although the results for today's tourney are available via link in the calendar


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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!

As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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Re: TP new bugs

Postby Beav3r » Mon Aug 11, 2014 7:16 pm

Website seems to be glitchy...sometimes whatever link I press lands me the "Tankpit Offline" page...but all I have to do is refresh chrome and the link will work again. It seems to happen with all the links on tankpit.com and 1 page refresh is usually sufficient but sometimes it takes 2 or 3 tries. Game is up and running though...
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Re: TP new bugs

Postby BenJamin » Mon Aug 11, 2014 7:33 pm

First time I decide to play in awhile and its down. Go figure.


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Re: TP new bugs

Postby AsTrOKiD » Mon Aug 11, 2014 7:39 pm

I'm having the same problem. Every time I open a new page on the TankPit website (after refreshing) I get the following error message:

Image


BenJamin wrote:First time I decide to play in awhile and its down. Go figure.


:hammertime:



It's not down, which is what I thought at first as well - it's just glitchy at the moment. Try refreshing as Beaver mentioned. You'll have to refresh every time you open a new link on the site, though.
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Re: TP new bugs

Postby SW » Tue Aug 12, 2014 2:27 pm

Yes there have been some bugs with the website lately. Hopefully they're all fixed now; if not, I'll be watching and continuing fixing.
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