Missiles the useless EQ of all time?
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Missiles the useless EQ of all time?
Who here actually uses missiles?
Such a waste of EQ, anyone in their right mind leaves them off and just uses homing which basically do the same thing. Plus you have one less EQ to fill after you are raiding someone right?
So I thought of something that might fix its use and maybe change the dynamics of raiding and being raided slightly.
So lets just say you can have duels or missles toggled on/off but both of them cant be on at the same time. The new use for missles would be a splash damage type of shot, just like the mines a 3x3 layout. Now of course the damage is going to need to be turned down, probably below a full single shot.
This could change how raiding and raiders take, also could change the way team fighting is done. Instead of the person being raided shooting just one tank they could be hitting multiple tanks, making the raiders need fuel more often. Plus the points could be higher when you are hitting quite a few tanks. This will give quite the points boost to the person being raided if they are getting more points for shooting more people at once. In all this could solve the problem of not getting much of a reward for taking raids!
What do you guys think?
Such a waste of EQ, anyone in their right mind leaves them off and just uses homing which basically do the same thing. Plus you have one less EQ to fill after you are raiding someone right?
So I thought of something that might fix its use and maybe change the dynamics of raiding and being raided slightly.
So lets just say you can have duels or missles toggled on/off but both of them cant be on at the same time. The new use for missles would be a splash damage type of shot, just like the mines a 3x3 layout. Now of course the damage is going to need to be turned down, probably below a full single shot.
This could change how raiding and raiders take, also could change the way team fighting is done. Instead of the person being raided shooting just one tank they could be hitting multiple tanks, making the raiders need fuel more often. Plus the points could be higher when you are hitting quite a few tanks. This will give quite the points boost to the person being raided if they are getting more points for shooting more people at once. In all this could solve the problem of not getting much of a reward for taking raids!
What do you guys think?
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sYm

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many good ideas for missiles. But I think its one of those things that SW will never ever ever ever...ect change.

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The_Revelation


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missiles arent exactly useless. you can conserve your homings for a longer duration if you use your missiles. this is probably more important in the last ditch efforts for a kill in a tournament, but even so in team battles its better to use missiles if youre a player whos going to shoot homings instead of stealing fuel.

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Jordann


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I use missiles in raids and in crazy maze.

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eldawg51

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The_Revelation wrote:many good ideas for missiles. But I think its one of those things that SW will never ever ever ever...ect change.
There are many marginally OK ideas for missiles. I'm not even going to consider changing them unless a really excellent idea comes up, because it would dramatically alter the game.
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SW


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how dramatically alter the game? by making people turn them on?
ooooohhh so drama!
ooooohhh so drama!







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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!
As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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shermanfrombf


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I mean, all of the ideas of what to replace missiles with (new type of EQ, etc) would dramatically alter the game. 

Sun Wolf


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SW


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i got an idea, just take them out of the game, then people can shut the fuck up about them. dont even gotta give me a lightbulb.







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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!
As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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shermanfrombf


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remove them and double the quantity of homings you can carry. cough
. although this could change certain things, like i never use homings in main map but this change would make me use them
. although this could change certain things, like i never use homings in main map but this change would make me use them

PRIDE

PRIDE wrote:remove them and double the quantity of homings you can carry. cough. although this could change certain things, like i never use homings in main map but this change would make me use them
You don't need another
, give it to me 

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silientsnake1124

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theres really no point in removing or changing missiles though.
the only possible change that could be done to them is to give missiles 1.5x damage. thats about it and it would make sense to do so
the only possible change that could be done to them is to give missiles 1.5x damage. thats about it and it would make sense to do so


PRIDE

I was just trying to think of a way to promote people taking raids.
We tried to change things in utanks like getting points from being shot many times in a certain time frame. Which people could manage not shooting back and still get this bonus points.
So some type of splash type of shot could work. Its not changing the game dramatically, people should always get something for taking raids besides a good rep and those people beasting in bigger raids taking more shots with some type of splash eq could benwfit from it the most. To me it sounds fair because players have always been judged in the main map on their raid taking skills not how many hours they can put in.
We tried to change things in utanks like getting points from being shot many times in a certain time frame. Which people could manage not shooting back and still get this bonus points.
So some type of splash type of shot could work. Its not changing the game dramatically, people should always get something for taking raids besides a good rep and those people beasting in bigger raids taking more shots with some type of splash eq could benwfit from it the most. To me it sounds fair because players have always been judged in the main map on their raid taking skills not how many hours they can put in.
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sYm

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A fairly simple (conceptually) fix to make missles useful is to simply make it so that homing shots can ONLY hit moving targets. Basically, if one were to fire at a still target over rocks or obstacles or other tanks, ONLY the missle shot will hit and when that target teleports or moves, then the homing shot would take into effect. Right now homing shots seem OP as it serves two functions (homing function as well as shooting over obstacles). I submitted this idea many months ago but I guess it's not good enough to implement 
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Beav3r

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Hate on a freeze shot that freezes for 1 turn....Was looking at bullet sprites, and noticed a blue one....


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Beav3r wrote:A fairly simple (conceptually) fix to make missles useful is to simply make it so that homing shots can ONLY hit moving targets. Basically, if one were to fire at a still target over rocks or obstacles or other tanks, ONLY the missle shot will hit and when that target teleports or moves, then the homing shot would take into effect. Right now homing shots seem OP as it serves two functions (homing function as well as shooting over obstacles). I submitted this idea many months ago but I guess it's not good enough to implement
this could work too. although its a bigger change than just making them 1.5x damage. which probably wont happen because it was done in utanks.
kind of need to swallow some pride here because there isnt much changes out there to make to the game that have a true purpose and making missiles do extra damage is a game changer for the better in both making taking raids more risky but also depleting the raiders resources faster


PRIDE

Whether something was done in uTanks or not is irrelevant, btw.
1.5x damage is something to consider... do you think that would actually encourage players to use them?
1.5x damage is something to consider... do you think that would actually encourage players to use them?
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SW


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of course. in utanks everyone used missiles in raids. even i used missiles
its the easiest change you could make while not changing anything significantly and also improving the game all at the same time. and i have to mention utanks because it was an idea from utanks. and even though you and me dont care for that game, this idea in particular would be a good change for missiles imo
its the easiest change you could make while not changing anything significantly and also improving the game all at the same time. and i have to mention utanks because it was an idea from utanks. and even though you and me dont care for that game, this idea in particular would be a good change for missiles imo


PRIDE

nobody used missiles in utanks....







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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!
As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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shermanfrombf


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wut? almost everyone did when they were upgraded to do 1.5x dmg. are you talking about pre-tankpit utanks?
using them ensures everyone shooting will do at least 1.5x dmg. which is huge
using them ensures everyone shooting will do at least 1.5x dmg. which is huge


PRIDE

nobody used them because the raiding stopped when tankpit came out and utanks became pphtanks







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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!
As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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shermanfrombf


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Of course players will use missiles if they were upgraded to 1.5x damage. It's been tried and proven true.
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muff cabbage

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uTanks had 1.5 damage for missiles as advertised. But I did some testing and found out that missiles only did 1x damage.
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delivery

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when did you test that though?
and even better if it was false then. then it cant be tankpit stealing an idea from utanks when utanks creators were just trolling everyone saying they made missiles 1.5x dmg
and even better if it was false then. then it cant be tankpit stealing an idea from utanks when utanks creators were just trolling everyone saying they made missiles 1.5x dmg


PRIDE

utanks missiles did do 1.5x tho

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Jordann


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SW wrote:Whether something was done in uTanks or not is irrelevant, btw.![]()
1.5x damage is something to consider... do you think that would actually encourage players to use them?
I always thought it was kinda broken that it didn't do 1.5, I would for sure use them. Would 1.5 damage equal 1.5 pts?


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cujo


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Would make sense having 1.5 damage for missles...That would be a welcomed change.

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