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players with lightbulbs.

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players with lightbulbs.

Postby shermanfrombf » Mon Jul 14, 2014 3:23 pm

can you please tell me what you did to win your lightbulb?

it seems like every award quarter when people win lightbulbs... nothing even changed in the game. the game has stayed exactly the same. i don't understand. what gets added?

or has none of them actually been implimented yet and they're all on sunwolf's mysterious to-do list that he keeps going on about?
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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!

As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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Re: players with lightbulbs.

Postby Jordann » Mon Jul 14, 2014 7:07 pm

Legitimate ah ha ideas are usually the best. Good features or additions that enhance the game player (now or later) ad havnt been thought of already by sw are the best odds. Nothing's easy about a lb an you just have to think of legit ways to make the game better that aren't meaningless or time intensive.
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Re: players with lightbulbs.

Postby shermanfrombf » Mon Jul 14, 2014 7:08 pm

that didn't even remotely answer my question at all
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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!

As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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Re: players with lightbulbs.

Postby Jordann » Mon Jul 14, 2014 7:52 pm

you want people to tell you their ideas so you can recycle/mimick what you think will win? Youre too focused on the actual award, part of the reason you fall short so often. Everytime ive won an award ive gone far and beyond what I feel might have been necessary to win.

My first post did answer your question, this is basically a thread asking 'how can i win a lb without doing what it takes to win a lb'

Do some creative thinking, search for flaws in the gameplay, adopt ideas from other popular websites/games/etc and fit them into tankpit.

But whatever you do, (and you probably will still do this after a warning) dont start thinking on ludicrous ideas that makes the game more enjoyable to you or incredible complex solutions to minimal/non existent problems. If you wanna win a lb you gotta be smart or smarter.
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Re: players with lightbulbs.

Postby Jordann » Mon Jul 14, 2014 7:53 pm

and in the case that you were just curious that may be on the menu, I posted all of my previous submissions in a thread somewhere ill try to find.
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Re: players with lightbulbs.

Postby shermanfrombf » Mon Jul 14, 2014 7:54 pm

actually you're wrong, i want to know what has been added to the game cause i havent noticed anything new since the game started. just bug fixes and whatnot, unless everything people won for wasn't ingame ideas.

im just trying to figure out what's there now that wasn't there before, cause i don't notice anything other than promotion points coming back, but i can't imagine that won somebody a lightbulb lol
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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!

As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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Re: players with lightbulbs.

Postby Jordann » Mon Jul 14, 2014 7:57 pm

shermanfrombf wrote:actually you're wrong, i want to know what has been added to the game cause i havent noticed anything new since the game started. just bug fixes and whatnot, unless everything people won for wasn't ingame ideas.


i read it wrong on my phone and thought you mentioned not being able to win a lb.

I think for the most part its just interesting ideas that will win the lb. they dont need to be implement immediately or at all, just have to have a good fit with the approach sw wants to take tankpit.

I definitely came off too harsh in that last post and I didnt even mean it. apologies.
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Re: players with lightbulbs.

Postby zubby » Mon Jul 14, 2014 7:58 pm

ideas would still need to be implemented. sw is only one man.
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Re: players with lightbulbs.

Postby Jordann » Mon Jul 14, 2014 8:30 pm

Jordann wrote:Tankpit Ideas
Table of Contents:
1) Red Light/Green Light
2) Promotion boost for filling equipment
3) Pop-out Screen
4) Keep focus on Applet
5) Click and drag resizing.
6) Lower the PH and Wc by 1 pixel.
7) Mark all as read - bulletin board
8) Archived top 25 lists
9) Shoutout/give props section on bulletin board
10) Change timezone the website is displayed in
11) hotkey to toggle preset message search
12) click and drag to change the order tanks are in on account page.


1. Red Light/Green Light

While playing the game during high activity, in big groups I lose track on whether or not my action registered. With all the shots being fired/people moving etc it tends to get chaotic and even after your shot hits your opponent the 'waiting to fire' still remains unless you move your mouse off the target. My solution to this problem is a rather simple fix, which yields a lot of benefits. The idea is to have a small 'light ‘under the promotion bar. This light will indicate whether or not you’re able to log another move. When the light is green, you’re free to register an action. When the light is red however, the game is currently processing the action and/or it’s not your turn yet.
Green Light:

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Red Light:

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The benefits to this idea are it allows players to always be aware when their move is available. There is always a lot of complaints and frustration when you get deactivated because of you lost track on when it was your move in a large group. It can also be used for identifying weather or not your move was even logged. Sometimes people think they clicked when really they didn't, and they end up waiting for an action that will never happen. This would allow them to keep an eye on the light to see if they actually did register a move, and if not quickly re-register it.

Benefits: (a) Easily identify weather or not you registered a move with the system. (b) Never get stuck wondering if you clicked to teleport or not. If it's red light a move has 100% been registered. No second guessing.

2. Small promotional boost for picking up equipment and or topping up equipment

-From what I've heard, shooting and or planting mines gives you a slight increase in promotional points. I feel like a good idea would be every time you pick up a box you get a small bonus. Also, alternatively another method would be to give a bonus for topping up ones equipment. This provides incentive to new and old players alike to ensure they keep their equipment plentiful, and will be rewarded for it. Either idea would work in that it gives newer players even more reason to ensure they pick up equipment. Also filling your equipment back up can be time consuming at times so being rewarded for playing well is always a plus. Like I mentioned earlier the bonus could be minuscule, it’s just the idea of actually being benefited in many ways for filling. The last method would be to award extra points for filling ones equipment all the way up. Obviously some guidelines would have to be set in place so your equipment has to be lower than x% of total carrying capacity before a bonus is available.

Ways the idea could be implemented: (a) micro bonus for every box of equipment you pick up (no mention of bonus points in game) (b) small bonus for topping up an individual equipment group (c) A small bonus for filling all 5 equipment groups up.
I feel like a bonus for either filling individual equipment up or all of them up would be the best implementation. Give newer and older players a reason to stay equipped.

Topping up individual equipment
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Topping up every equipment (inventory full)
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Benefits: (a) what was once at times long and time consuming is now made easier by knowing, even if the bonus is micro, your being rewarded for staying full. (b) More incentive for newer players to fill their equipment up. (c) Newer players will die less if they fill more, thus keeping them entertained for longer periods and inevitably becoming hooked.

3. pop out screen

-One thing that can be rather annoying is having the background to the website up and trying to juggle between iTunes, messenger chats and other programs while playing. I feel like there should be an option to pop the game screen out. A lot of games have this feature for that very reason, to easily maneuver between any other programs while keeping the game screen visible. Also another option that would fit alongside this would be to keep game screen on top, so if any IM chats or pop ups from other websites pop up they all appear under the game screen thus not getting in your and causing you frustration.

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Benefits: (a) Allows for easier navigation around your computer/other websites. (b) Enables you to set it to 'keep focus on game screen' so to still navigate through other websites/chats/your computer but also ensuring the game stays on top of everything. (c) With only the game screen being displayed and not the rest of the website, players can now position the game to any part of their screen.

4. Keep focus on game screen

-One thing that can be annoying at times is accidently clicking off the game screen while playing, not realizing, and wonder why your armors didn’t turn on and you died. This can be frustrating but is avoidable. Having an option to keep focus on game screen would solve the frustration. Maybe make it so while checked, you need to double click outside the game screen in order to switch focus off the applet. Also while in this mode, everything outside of the game screen can be darkened to show players that they are in the focus mode.

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Another option would be to immediately give focus to the game applet if the website is on focus. Currently even if the website is the only thing open and active, you need to click in the game to give focus to the applet. If the applet always stole focus when the website was it would make things a lot easier.

Benefits: (a) Never misclick off the game applet resulting in confusion, mistiming, or even death. (b) Enable full focus on the game especially if the area outside of the game is dimmed.



5. Click and drag screen size

-Probably self-explanatory. A good way to make the screen resizing more user friendly (currently you have to change the percentage then go in game to see how it looks) while on game screen there could either be a hotkey or some button outside of the applet that you click which allows you to click a corner of the game screen and drag it to increase it to your liking. I feel like this will ultimately perfect the system of changing your screen size.

Image

Image

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Alternatively, while on the setting page to change the screen size, maybe having a preview of what the screen size will look like and auto updates as you increase/decrease the percentage. At least this will save us the hassle of going in and back out to settings to find the right resolution.

Image

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Benefits: (a) Easier to figure out the perfect screen size for your monitor/resolution. (b) Quickly change the screen size on a whim without having to navigate through different pages/settings/back into the game to trial the size. (c) If the other option is chosen, which would give a preview in the settings tab of your screen size, then navigating in and out of the game would no longer be necessary to get the perfect screen size.


6. Lower the PH and Wc by 1 pixel.
Currently the ph and ec sit at the same height as the sword and the cup. While all other medals sit 1 pixel lower. I like the placement of the cups and swords, but if the ph and wc was 1 pixel lower it would match up with all the other medals and awards as well as give an aesthetically pleasing feel to the formation of the award set.

current:
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suggested:
Image

7. Mark all as read - bulletin board
Currently when you go to read the Bulletin Board, any date you dont click stays highlighted orange. It can be fairly annoying/distracting. An option to 'mark all dates as read' would be helpfully and make it a little easier to view the page when needed.

Image

8. Archived top 25 lists
Every month, the top 25 list should be archived for future viewing. for example, the top 25 tab on the website would always show the current top 25. However, someone on the page, either below or on the side of the chart, it should show the archived lists. That way someone can go back and see a time when they were number 1, or even longterm youd be able to look back and see all the old players who used to play, where they stood at that time etc. It would be a great way to keep track of the history of the game.

Image

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9. Shoutout/give props section on bulletin board
its not hard to tell theres quite a bit of negativity that goes on within the bulletinboard. I think part of the reason is theres no section encouraged to giving other players props are thumbs up for their play on the field. If there was another section you could post under, specifically for this reason I think players would enjoy ready the comments alot more, as well as maybe start looking at ways to up their game. Once someone sees they keep getting props for doing certain things, theyre more likely to continue doing them thus creating a better gaming experience for everyone involved. I think this section should be moderated so no hateful or spam posts get displayed.


10. Change timezone the website is displayed in
Itd be alot easier to keep up to date with tournaments etc if you could edit the websites timezone to reflect your current. Right now you have to convert the current time to your time. This can ab an annoyance because sometimes you may see a tournament scheduled for sunday, 20-21' When really the tournament is on monday 05-6. It can just be a bit confusing at times and I feel like this is a rather easy fix to a simple problem.

Image

11. hotkey to toggle preset message search
I feel like when looking for a message, under certain conditions the time it takes to scroll and find the message is too valueable to be lost doing something so simple. If there was a hotkey, special area to click and a space to type out a search for what preset message your looking for the problem would be solved. for example, lets say the hotkey was the '=' sign. You hit '=' and then you can hit any letter and it will scroll down to whatever message starts with that letter. You can go further by spelling out the first two or three letters, to get the exact message your looking for. This way in dire situations where messages like 'help enemy' or 'help fuel low', you wouldnt be wasting the time finding the message instead you can find it and shout out while running away or chasing an enemy etc.alternatively there could just be a spot above the first message you can type in to direct you to whatever preset message your typing.

Image
Image

12. click and drag to change the order tanks are in on account page.
On the tank page, i think it'd be a great idea if you could click and drag so the most used tank is on top followed by the second most used etc etc. Or basically any order you want it to go in. It gets annoying having a bunch of random tanks inbetween your main tanks, having to scroll down etc.


other ideas

1.) Disallow holding the spacebar to shoot at the ground, while allowing to hold the space bar on an opponent.

2.) When picking up equipment, while clicking and holding on the box, after the message 'Pick up equipment' appears, maybe your tank should automatically move to the equipment. This still allows clever timing, seeing as how you can click/hold and un click before the message appears and still drive and pick up the box.

3.) As an alternative to the clicking and holding, we could change it to having to double tap on the box to pick it up. It would make sense, as well as be a little easier and user friendly.

4.)As a way to add a little bit more skill, as well as make reactionary timing that much more important, I suggest having a punishment for 'spamming' a move in advance. For example, I shoot someone and while waiting for my turn I continually press radar so the instant I shoot I can scan the area. While this isnt 'too' bad, I believe an easy counter would be yet another level of skill to learn, which is both fun and challanging.

I suggest that if you contiually spam a move in advance you sould be punished by having an half turn delay. A message can also pop up to remind people of the change, saying something to the effect of 'wait your turn! .05 second delay incurred.' A way to determine if someone is spamming or just simply misclicking once or twice in anticipation, you could set an limit to how many times you can request a move while waiting for your current move to end. The limit could be anywheres between 3-5 or higher, seeing as how that would deem it 'spamming' I truly feel this takes a vital aspect away from the game.

5.) When on map, you cant see how much equipment you have when hovering over the images. This can be troublesome incase your making a teleport and need to rely on how much armors or extra radars you have depending on where your going to go. I suggest being able to see your equipment numbers while on map when hovering over the images.

6.) When on map screen, you cant click the images for your equipment to activate them, instead it brings you out of minimap. This can be confusing considering alot of people dont use the hotkeys, especially newer players. While on map screen if they click to turn armors on and are sent out of map screen and die it can deter their desire to continue playing. A solution would be to allow one to turn any equipment on while on mini map screen.

7.) Surprise tournaments! I think maybe once a week or once every ten days there should be a surprise tournament set up. My idea of how it would work is this: You announce the block of days the surprise tournament may be on. One day before the tournament is scheduled the date is announced. For example, on monday a message would be posted on the tournament section saying on Tuesday there will be a surprise tournament. 1 hour before the tournament begins the countdown would appear. This will generate more visits to the site, more activity and a fresh buzz for something new and out of the box.

8.) Vote for map change: I think there should be a system set up where the players can vote on the next map to be played. For example, currently we have desert. The next vote would include desert as well as two other maps. If desert was voted again, than after the period of time passes and the vote is back open, desert would not be included. This is so the favorite maps have a chance to be played twice per set, but after that give another map a chance. This would continue until activity picks up for two different maps.

9.) I think players should have the ability to turn the game sound down. The idea I have in mind is similar to the promotion bar next to the equipmet bar, except it would be on the opposite side to the left of the map button. Heres an example:

Image

The bars on the left side represent the volume, you can unclick the bars to turn the volume up or down. The yellow bars mean they are clicked, while the gray bars mean they're not.

The reason im suggesting this is because I also like to listen to music on youtube while playing, but since the game is played on the browser I cant lower the game volume while playing the music. This makes the game voume on the same level as the music im playing. But turning the sound off completely puts you at an disadvantage because you cant here if your move went through or not.

Alternatively if the volume cant be placed on the game screen, possibly something in the game settings would be nice. It could be like the game screen option, only percentage of volume. If you placed it on 15, the volumes sound would be decreased by 85%.


heres majority of my submissions. I won a couple lbs from these. when I submitted em they were in a much better format on word tho.
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Re: players with lightbulbs.

Postby Jordann » Mon Jul 14, 2014 8:43 pm

those are pretty old. over 2 years+
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Re: players with lightbulbs.

Postby cujo » Mon Jul 14, 2014 10:13 pm

fuck it, didn't crying work for you last time??
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Re: players with lightbulbs.

Postby shermanfrombf » Mon Jul 14, 2014 10:27 pm

yeah but you're completely missing the point of this thread like jordan did at first.
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WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!

As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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Re: players with lightbulbs.

Postby DemonicTank » Mon Jul 14, 2014 10:31 pm

I still think My Idea about using the "SCOPE" button inside of the MAP menu as a map refresh so you don't have to keep pressing the "MAP" button over and over is a good idea , But the community didn't think so. :cry:
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Re: players with lightbulbs.

Postby 003 » Tue Jul 15, 2014 4:56 pm

Off the top of my head:

-Valadex (or w/e his name was) had one of the first LB ideas to have the little exp promotion bar that adds up your exp and changes color when you get a kill
-Nameless had the idea to have your color and awards show at the top of the website when you log into your account

There really have been changes to the game and website :clueless:
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