Dominant colors and MVPs
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Dominant colors and MVPs
Idea #1
MVP Weekly/Monthly for each color
My idea is to have a MVP per color weekly/monthly, in order to achieve this I have come up with somewhat of a formula.
Players will earn points separate from promotion/overall points (does not earn any extra points to move up in the rankings).
-Players will receive a set amount of points for damage taken+ number of tanks shooting per 5-10 secs (sort of like raid points in uTanks).
- Bonus points will be given when the player deactivates a high rank (major, colonel, and general).
- No points will be given for 1 v 1
Pros- More incentive to play, more competitive play, incentive to take raids, more incentive to take more damage during a raid for bonus multiplier.
cons- More FK
Idea #2
Dominant color and graph
When each map opens for the day the colors are set to neutral. However once a color starts taking over a map (example damage dealt overall in map/ Major+ kill) a message box will appear indicating that "color" is dominating. Their also should be a indicator on the map screen indicating this. Once the cretin color dies out (damage output/ kills of major+ lowers) the dominate color returns to neutral.
We can also use a graph that shows the activity spikes and how dominate a color is.
pros- Help indicate when activity is peaking, Help indicate score in team battles
cons- FKs, marathoning, work into making a system.
MVP Weekly/Monthly for each color
My idea is to have a MVP per color weekly/monthly, in order to achieve this I have come up with somewhat of a formula.
Players will earn points separate from promotion/overall points (does not earn any extra points to move up in the rankings).
-Players will receive a set amount of points for damage taken+ number of tanks shooting per 5-10 secs (sort of like raid points in uTanks).
- Bonus points will be given when the player deactivates a high rank (major, colonel, and general).
- No points will be given for 1 v 1
Pros- More incentive to play, more competitive play, incentive to take raids, more incentive to take more damage during a raid for bonus multiplier.
cons- More FK
Idea #2
Dominant color and graph
When each map opens for the day the colors are set to neutral. However once a color starts taking over a map (example damage dealt overall in map/ Major+ kill) a message box will appear indicating that "color" is dominating. Their also should be a indicator on the map screen indicating this. Once the cretin color dies out (damage output/ kills of major+ lowers) the dominate color returns to neutral.
We can also use a graph that shows the activity spikes and how dominate a color is.
pros- Help indicate when activity is peaking, Help indicate score in team battles
cons- FKs, marathoning, work into making a system.
Last edited by Jimmy on Wed May 07, 2014 12:16 pm, edited 3 times in total.

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Jimmy


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Which one of these do you want to keep and do you mean 'dominant'?

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A man who has nothing for which he is willing to fight, nothing he cares more about than his own personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself.
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eldawg51

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eldawg51 wrote:Which one of these do you want to keep and do you mean 'dominant'?
I meant dominant color and both I think would be great if implemented.

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Jimmy


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Are these different posts? I haven't actually read them. Just looks like a duplicate.
Edit: I deleted the other topic.
Edit: I deleted the other topic.

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A man who has nothing for which he is willing to fight, nothing he cares more about than his own personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself.
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eldawg51

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- Location: Harrisburg, PA
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You know what
I like the idea of an official MVP the way you described it because with the right eligibility criteria it could help encourage people to play the "right" way
I like the idea of an official MVP the way you described it because with the right eligibility criteria it could help encourage people to play the "right" way
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