TankPit HTML5 Client Beta
Moderators: iwasperdition, Warrior
Re: TankPit HTML5 Client Beta
I had the same issue as eldawg. I'm using Chrome and have had graphical issues and random boots today. Examples include tanks that have moved, but there's a residual tank left behind for a few seconds. I can post the same ss if you'd like.
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aznsensation

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Fixed 2 crashes that I was able to find. I'll be watching for others.
There are a few graphical bugs that I'm aware of:
- [FIXED] When blowing up mines, only 1 explosion is drawn.
- When you teleport into action (?) (someone shooting or driving), sometimes your tank isn't drawn.
- [FIXED] When you teleport and someone is driving, their tank graphic can get duplicated.
- [FIXED] Small pause between bullet and explosion.
- [FIXED] Hard to distinguish between dual and single shots
- Sometimes bullet graphics appear to start over the tank, instead of from the turret
THere are still 2-3 odd crashes I've seen in the logs. If anyone knows how to reproduce them, let me know.
There are a few graphical bugs that I'm aware of:
- [FIXED] When blowing up mines, only 1 explosion is drawn.
- When you teleport into action (?) (someone shooting or driving), sometimes your tank isn't drawn.
- [FIXED] When you teleport and someone is driving, their tank graphic can get duplicated.
- [FIXED] Small pause between bullet and explosion.
- [FIXED] Hard to distinguish between dual and single shots
- Sometimes bullet graphics appear to start over the tank, instead of from the turret
THere are still 2-3 odd crashes I've seen in the logs. If anyone knows how to reproduce them, let me know.
Last edited by SW on Mon Mar 03, 2014 5:21 pm, edited 2 times in total.
Sun Wolf


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SW


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Was fighting someone today and they left and their tank was permanently on the the screen no what where I went. If I was on the same screen I could get eq and the tank would stay in that same place, which mapping to another place the tank was there. After awhile it annoyed me and I just refreshed and everything was back to normal.
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O Henry

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eldawg51 wrote:Using Chrome, game freezes when you fight and a bot or something shoots you from off the screen...or anything shoots from off the screen whether it hits you or not.
I reported this the other day but forgot to post I guess. Its a version of the freeze shot glitch. It needs 3 people to happen. 1 person is on your screen shooting at a certain angle at someone off your screen and only you freeze. Idk if you actually freeze or if its just the graphics. You'd have to have a fourth driving out of the scope of the shot but in your view to test the lag.

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TM3

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This just happened and it's bothering me. There was somebody on my screen, I teleported away and the purple tank stayed on my screen.
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aznsensation

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Heh..same thing for me. Ghost tank in my screen. I wish I knew what triggered it SW - I'll try and notice next time.



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The_Revelation


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Two graphics errors.
The red tank is cut off on the bottom

Tank disappeared.

Both happened within a few screens of each other.
The red tank is cut off on the bottom

Tank disappeared.

Both happened within a few screens of each other.

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TM3

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These are all known bugs, but need to find out what causes / how to reproduce them to fix.
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SW


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I think it has to do with homing shots partially. It happened quite a few times in the last hour or so and it seemed like someone shot a homing off screen most of those times. Either that or it has to do with the angle shots. I know for a fact the graphical freeze is cause by the angle shot, idk about the rest.

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TM3

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Bug report:
- [FIXED] Deactivation screen caused client to crash
- [FIXED] "Grid lines" on the field when playing at odd game sizes
- [FIXED] Residual lines or dots from some actions (ie. carrying obstacle, shooting the ground on far left side)
- [MAYBE FIXED] Ghost tanks related to someone driving on your screen, esp. just after you land a teleport
- [MAYBE FIXED] Ghost explosions after you teleport away
- [FIXED] Deactivation screen caused client to crash
- [FIXED] "Grid lines" on the field when playing at odd game sizes
- [FIXED] Residual lines or dots from some actions (ie. carrying obstacle, shooting the ground on far left side)
- [MAYBE FIXED] Ghost tanks related to someone driving on your screen, esp. just after you land a teleport
- [MAYBE FIXED] Ghost explosions after you teleport away
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SW


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I caught Boa auto scrolling on his new speed hack last night... http://www.youtube.com/watch?v=_ZMaM0YjrM8

\\ Battlefield-2
\\\ Battlefield-2
///Battlefield-2
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CoolkylemaC21

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I as trying to build a bridge but it wouldn't let me put it down. It would let me depo fuel instead but wouldn't put the obby in the water. Once I scoped it fixed it. I thought it was because I was at the edge of the screen but I tried to reproduce it but didn't work.



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TM3

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^ Looks like a legit bug.
Fixed:
- Ghost explosions
- Random single shot explosion when you're using duals
Fixed:
- Ghost explosions
- Random single shot explosion when you're using duals
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SW


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Sometimes I would hear tanks moving even though I see no tanks on my screen. I would have to wait until the moving is done before I can do anything. Has anyone else experienced this?
I assume this is because there's a tank moving close by that is not in my vision. I always thought that I only have to wait for movement of tanks that are in my vision. If this is not a bug, then what's the rule of how far away moving tanks have to be so that I don't have to wait?
I assume this is because there's a tank moving close by that is not in my vision. I always thought that I only have to wait for movement of tanks that are in my vision. If this is not a bug, then what's the rule of how far away moving tanks have to be so that I don't have to wait?
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mz

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If they are one space off your screen they still affect your turn. I tested it with a bot moving and two spaces away it moved and I didn't hear it move. One space away I could. I believe if someone is moving to within one space of your screen you'll hear it too and have to wait.

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TM3

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TM3 wrote:If they are one space off your screen they still affect your turn. I tested it with a bog moving and two spaces away it moved and I didn't hear it move. One space away I could. I believe if someone is moving to within one space of your screen you'll hear it too and have to wait.
Thanks for the clarification. Isn't this a bug though? Shouldn't the limit be 0 spaces off as opposed to 1 space off? Also I assume this is true in all directions and not for example, if you are at the bottom of your screen and the tank is space off from the top you won't hear it?
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mz

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No matter where you are, if they are 1 space off your screen their turn affects yours. Idk why but it does. If I remember correctly you can see the smoke graphic of someone driving down 1 space off or maybe a turret poking out onto your screen even though they are off too.

BF
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TM3

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Bugs fixed:
- Experience bar turn yellow for promotion.
- Changing tiles in game resulted in wrong map graphics.
- "Game settings" button invisibly extended across the screen.
- Experience bar turn yellow for promotion.
- Changing tiles in game resulted in wrong map graphics.
- "Game settings" button invisibly extended across the screen.
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SW


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Fix:
- Gracefully disconnect when closing game.
- Gracefully disconnect when closing game.
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SW


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Found two bugs today
1. Right before you enter the game there is a black screen. If you click on the black screen, it makes a sound even if you have "sound" unchecked in the screen prior before you enter the game. When the game finally loads, there would be no sound if sound was unchecked which is correct.
2. Sometimes when you kill a bot corporal to get from serg to lieutenant, the promotion bar turns yellow, indicating the kill requirement has been satisfied. Then it turns red again, and if you click on the bar it'll say you need 1 more kill. Then 3 seconds later it turn yellow again, and if you click on it, it would say you already have the kill.
1. Right before you enter the game there is a black screen. If you click on the black screen, it makes a sound even if you have "sound" unchecked in the screen prior before you enter the game. When the game finally loads, there would be no sound if sound was unchecked which is correct.
2. Sometimes when you kill a bot corporal to get from serg to lieutenant, the promotion bar turns yellow, indicating the kill requirement has been satisfied. Then it turns red again, and if you click on the bar it'll say you need 1 more kill. Then 3 seconds later it turn yellow again, and if you click on it, it would say you already have the kill.
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mz

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If you click "Game settings" in the map screen, a window pops up (Pretty cool). If you click on hotkeys though, the "Keys" column is all number rather than letters on the keyboard.
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mz

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mz wrote:If you click "Game settings" in the map screen, a window pops up (Pretty cool). If you click on hotkeys though, the "Keys" column is all number rather than letters on the keyboard.
Keys differ between browser and there's currently no way to reliably map those numbers into letters/names. However, I should map the common ones to letters (which will probably cover 99% of the ones used).
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SW


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