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Incoming TP changes.

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Re: Incoming TP changes.

Postby Frost » Sat Jan 11, 2014 2:48 am

shermanfrombf wrote:alright. I'm officially complaining about tankhunter's sig. it's way too damn big.


Just for you, I added a few more :shrug:
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Re: Incoming TP changes.

Postby SW » Mon Jan 13, 2014 4:53 pm

The HTML5 client port is coming along nicely, will probably be available online for testing in not too long from now (weeks?). :poker:

Once this is eventually finished, things are going to look much brighter for TP. No problems installing Java, stupid warnings messages every time load game, half of guest tanks not even making it into the game, problems assigning game hotkeys, etc. Not to mention all the possibilities it opens for new interfaces, better website integration, mobile support, etc. Excited just thinking about it. :hammertime:
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Re: Incoming TP changes.

Postby Krusty » Mon Jan 13, 2014 5:17 pm

mad props sw. I'm kind of holding out for the HTML5 client, I'm having to many problems with java, even on my new machine. I guess you'll be doing an open testing period? Let everybody get involved so things can be ironed out more quickly?
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Re: Incoming TP changes.

Postby resilience » Tue Jan 14, 2014 12:44 pm

Didn't I read something about the radaring being 'corrected' so the screen updates after the radar animation finishes? I think that's a mistake, the game definitely feels a lot more responsive when that information is immediately available
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Re: Incoming TP changes.

Postby Krusty » Tue Jan 14, 2014 3:20 pm

resilience wrote:Didn't I read something about the radaring being 'corrected' so the screen updates after the radar animation finishes? I think that's a mistake, the game definitely feels a lot more responsive when that information is immediately available


I noticed something wrong with the radar ... it will complete THEN the eq/fuel will show. This is like a move delay, people already land and mine before my radar goes off. If this is to promote people to stop taking raids then GJ, I doubt that was the idea behind it though.

It was fine how it was, maybe work should be done on the raid taker seeing homing shots faster than the raiders? It seems the raiders can shoot homing's and land before some of us watch the last homer hit.
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Re: Incoming TP changes.

Postby resilience » Tue Jan 14, 2014 5:19 pm

Krusty wrote:I noticed something wrong with the radar ... it will complete THEN the eq/fuel will show. This is like a move delay, people already land and mine before my radar goes off. If this is to promote people to stop taking raids then GJ, I doubt that was the idea behind it though.

It was fine how it was, maybe work should be done on the raid taker seeing homing shots faster than the raiders? It seems the raiders can shoot homing's and land before some of us watch the last homer hit.

Yeah, I feel it will be a huge nerf to raid taking to not know where the cans are and how big they are until the end of the turn. Just that extra split second helps you plan your next move
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Re: Incoming TP changes.

Postby Krusty » Tue Jan 14, 2014 6:31 pm

If the idea was to make it more realistic ... stop ... teleporting tanks.... lets keep it as a game lol
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Re: Incoming TP changes.

Postby SW » Tue Jan 14, 2014 8:12 pm

I think it was a glitch to show fuels before the actual radar. This is more obvious in the HTML client as the radar graphic is often skipped entirely in the Java client. I will think about this in terms of game play....
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Re: Incoming TP changes.

Postby goober » Tue Jan 14, 2014 10:42 pm

SW wrote:I think it was a glitch to show fuels before the actual radar. This is more obvious in the HTML client as the radar graphic is often skipped entirely in the Java client. I will think about this in terms of game play....


I pointed out this 'glitch', but I must say, having the eq and fuel pop up before the radar actually spins around was a lot better. It was more responsive and faster. I would change it back to the old way for sure.
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Re: Incoming TP changes.

Postby Krusty » Tue Jan 14, 2014 11:07 pm

Wouldn't the eq/fuel appear as the radar was going off, not before or after? SW will do the right thing though if he thinks about this in terms of game play. It appearing after the radar just delays a raid taker even more although this would be perfect to slow down some of the super fast players. I'd much rather have it the way it was been a slower player myself.
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Re: Incoming TP changes.

Postby silientsnake1124 » Wed Jan 15, 2014 5:17 am

gburgdan wrote:
SW wrote:I think it was a glitch to show fuels before the actual radar. This is more obvious in the HTML client as the radar graphic is often skipped entirely in the Java client. I will think about this in terms of game play....


I pointed out this 'glitch', but I must say, having the eq and fuel pop up before the radar actually spins around was a lot better. It was more responsive and faster. I would change it back to the old way for sure.

I thought it was lag on my part but fuel cells and equipment would pop up after the radar scan was completed and not during like it was before.
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Re: Incoming TP changes.

Postby SW » Fri Jan 17, 2014 4:37 am

Graphics work, game works, lobby works. Sound works on FF/Chrome, but IE doesn't support it. IE also doesn't seem to support scaling images without interpolation, so the game is blurry on it (using IE11, haven't tested any older versions). Sound seems to crash the game on iPad (Chrome & Safari) but it does actually play - it just crashes when it tries to stop playing, so there may be hope. Can't click and hold on these devices, so a different method will be required for grabbing things.

TODO: Graphics for awards when you mouse over tanks, new hotkey settings as java hotkeys don't map to javascript ones, few various graphical bugs, *game size scaling*.

The latter will be nasty and delay things a little longer.

Also, will need to assess performance by playing it live. If it's too laggy, will need to implement some adjustments to smooth over lag. I'm hoping to try an upcoming tournament using the new client.

:afro:
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Re: Incoming TP changes.

Postby MY Dog » Fri Jan 17, 2014 9:00 am

put it back again sw haven't you heard skill> speed :evillaugh:
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Re: Incoming TP changes.

Postby weekend_nachos » Fri Jan 17, 2014 10:15 am

SW wrote:Can't click and hold on these devices, so a different method will be required for grabbing things.

:afro:



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Re: Incoming TP changes.

Postby goober » Fri Jan 17, 2014 5:17 pm

weekend_nachos wrote:
SW wrote:Can't click and hold on these devices, so a different method will be required for grabbing things.

:afro:



Double Tap


double tap obbys but make eq like fuel and you get it just by being next to it
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