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Bonus PP times

Have any ideas you would like to see put into the game? Constructive criticism is welcomed.

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Bonus PP times

Postby SW » Sun Nov 10, 2013 6:11 pm

Very commonly suggested idea, not sure how I feel about it: At certain random times, have a bonus PP time where everything gives 1.5x or 2x the points.

Pros: Encourages people to play at times that aren't otherwise super active
Cons: Adds a bit of random factor into the points system

Note: the bonus would only apply to tanks that were already playing at the time it was announced.

Discuss.
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Re: Bonus PP times

Postby zubby » Sun Nov 10, 2013 6:37 pm

I think this would be cool if it happened multiple times through out a 24 hr period, but might last only a few minuets at a time.

also, why not do it for specific colors randomly as well?

not just points either.. what about half damage for x amount of mins, etc.

keepin it interesting
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Re: Bonus PP times

Postby Erock » Sun Nov 10, 2013 6:47 pm

I don't know how fair it would be to people who cannot be on when the bonus pp times are. Maybe keep the schedule at a constantly varying rate...
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Re: Bonus PP times

Postby weekend_nachos » Sun Nov 10, 2013 6:49 pm

at the very least it would have to be at a varying rate with nothing close to a patterned system, otherwise people will figured it out and abuse it. should happen in like 15 - 30 minute bursts maybe 4-5 times a day.
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Re: Bonus PP times

Postby SW » Sun Nov 10, 2013 6:51 pm

Of course it would happen at completely random times.
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Re: Bonus PP times

Postby Erock » Sun Nov 10, 2013 7:05 pm

Still don't see how this will boost activity more than advertising or other methods.
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Re: Bonus PP times

Postby Terminator » Sun Nov 10, 2013 7:18 pm

I personally think it should only be active on special occasions with maybe a notice up E.g: Christmas holidays, Easter, Summer holidays. It promotes gameplay when people actually have time to play, maybe even every saturday and sunday but def not every day as it just becomes tedious where the gap for active players gets wider and it doesn't really appeal to anyone more than them. I'm pretty sure the idea is to boost activity of the game, not a few people.
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Re: Bonus PP times

Postby iwasperdition » Sun Nov 10, 2013 8:00 pm

Terrible idea, really really terrible idea. No improvement for the game received imo, randomness does not increase activity as there would be no set time to get a ton of people on at once. Don't really know how it would boost activity seeing as it would just be yay everyone go 1v1 someone in the corner. If anything make a unlimited equipment hour (minus shields)/keep your rank if you die or something a few times a week/month and maybe that would increase activity with more people actually fighting until death vs running. I just don't like the bonus PP time as the idea.
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Re: Bonus PP times

Postby PRIDE » Sun Nov 10, 2013 8:14 pm

if there is ever going to be bonus pp it should last long enough for people to cause a frenzy on aim and then everyone would pretty much login and play lol
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Re: Bonus PP times

Postby Erock » Sun Nov 10, 2013 8:19 pm

iwasperdition wrote:Terrible idea, really really terrible idea. No improvement for the game received imo, randomness does not increase activity as there would be no set time to get a ton of people on at once. Don't really know how it would boost activity seeing as it would just be yay everyone go 1v1 someone in the corner. If anything make a unlimited equipment hour (minus shields)/keep your rank if you die or something a few times a week/month and maybe that would increase activity with more people actually fighting until death vs running. I just don't like the bonus PP time as the idea.

THIS and I suggested the dying tourney style where you don't have to lose rank for periods of time (assuming you have the minimum exp points to do so)
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Re: Bonus PP times

Postby Jordann » Sun Nov 10, 2013 8:37 pm

how does it promote activity if it happens randomly and only applies to those who were already playing tho?
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Re: Bonus PP times

Postby tournamentJESUS » Sun Nov 10, 2013 8:48 pm

a better idea would be to add random eq boxes that give a player who grabs such a box something like 2x pp multiplier for like 20 minutes
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Re: Bonus PP times

Postby BenJamin » Sun Nov 10, 2013 9:39 pm

Bluntz and fluke would be back in full force. :facepalm:
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Re: Bonus PP times

Postby Frost » Sun Nov 10, 2013 11:02 pm

Have scheduled times listed, exactly like the tournaments are... but also throw in a couple random surprise times as well to keep things interesting.


or perhaps, a special, and totally random equipment box. Player that picks it up, gets the bonus xp for say 20 minutes... give it maybe like a 1% chance of being the bonus xp, in w/e manner the equipment value/sort is decided...


OR


Make bonus xp, a blue equipment box that randomly generates, anywheres in the map. player finds it, player gets the extra pp.... and it doesnt reappear for a certain, unknown amount of time.
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Re: Bonus PP times

Postby curtis89 » Sun Nov 10, 2013 11:19 pm

Totally against this idea. This would give an insane advantage to people beasting up through the top list, opposed to the ones who had put in the legit time. You've already got guys like Sujo and Divine who have flown through the rankings. It's not fair to guys like BlueGhost or Warrior that have put in so much time to be where they are. I just don't see it plausible.
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Re: Bonus PP times

Postby weekend_nachos » Sun Nov 10, 2013 11:53 pm

Can't wait for the day warrior passes that piece of shit and we finally have a true number one who isnt a faggot.
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Re: Bonus PP times

Postby Jordann » Mon Nov 11, 2013 2:30 am

weekend_nachos wrote:Can't wait for the day warrior passes that piece of shit and we finally have a true number one who isnt a faggot.


this doesnt really belong here, and imo blueghost isnt a terrible number 1.
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Re: Bonus PP times

Postby goml » Mon Nov 11, 2013 7:05 am

Yes something like this can happen like every 3+hours you play with out quitting the game, get like a extra 4,500 EXP or something. A lot of games now day, surprise players with points or awards, or game cash for being online and playing the game. Tankpit should do something similar.
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Re: Bonus PP times

Postby The_Revelation » Wed Nov 13, 2013 12:20 am

I agree that random times that can only be taken advantage of by players who were already playing is not a good idea. It will just boost the already overactive no lifers to gain even faster PPH, and not help the average gamer.
The best idea for a points multiplier is to have a time that resets on a daily basis. So for every 24 hour day, you would get a 1.5x multiplier for 30 minutes or 1 hour. You should be aware of when your multiplier is active and be alerted when it is depleted.

This will accomplish several things.

1. It will encourage less active players to get their butts in the game for at LEAST an hour a day.
2. It will help the players who don't have as much time to play to keep up with the no lifers.
3. It will give noobs a reason to log in and get the minimum time in
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Re: Bonus PP times

Postby savin » Wed Nov 13, 2013 2:13 pm

I don't agree with double XP on weekends however, I think what would work is.. if the max equipment you could hold is doubled possibly? You don't affect how the current points system works, or bend anyone the wrong way by seeing players create pph tanks to take advantage of double xp times.

So instead of 60 of everything for general, it would be 120. So goes for all the other ranks.. Is this even worth it? I'm not sure, I do think however the double xp idea has too many cons and not enough pros.
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Re: Bonus PP times

Postby Erock » Wed Nov 13, 2013 2:54 pm

Maybe damage points times?
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Re: Bonus PP times

Postby 987 » Wed Nov 13, 2013 7:07 pm

against this
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Re: Bonus PP times

Postby Krusty » Thu Nov 14, 2013 3:30 am

Pretty sure I sent in the original idea/posted the original idea that got everybody on topic with this? - No biggie.

Like my other posts (i'll locate them at a later date if needed) I think they should add 1 hour double exp here and there. Change the tournament calendar to an "event calendar" and schedule these double exp hours so players could get on.

- It will bring a lot of activity (more than normal times, just like tournaments).
- Players usually play before and after tournaments. I feel this would also bring that type of activity.
- Most if not all games that I've seen do random "double exp hour" or even betting sites do random special events like "bet £10 get £10 free to bet on a certain game". Although this idea will not be random at least players feel like something is been given to them.

After typing this I had an idea (this is going to be rough since I'm typing as I think)

Since I am saying to schedule the double exp hours like tournaments (have 3 a week like tourns, change the times around a lot so every player has a chance to play these - should also start doing that with tournaments also.)
It could start like a tournament, everybody at recruit, have to fill (normal equipment amounts or the exp gained would be crazy) and have it simply as a exp tournament. No cups awarded just show the exp totals like old tournaments.

-Showing only the exp results will not give away how many points a player got, it just shows a sense of achievement.
-The play time hour and points will go to the tank they played (main color) in the normal map.
-This will encourage players to play their main tanks in these type tournaments.
-The times will change so much that everybody will have to miss some of these hours and others will get to play who can't make the times that are the usual here (3am - 4am etc..)

People could argue that a player could make a tank ONLY for these tournaments. Well let them, if they want to destroy pph records by playing only these double exp tournaments then that is fine. With only 3 a week it's going to take a minimum of 33-34 weeks. That's over 6 months. It will not be hard to stay ahead of these tanks in the game. Although I doubt anybody could match up and gain a pph tank similar by just playing the main map.

^ Just snowballing. Players want new game-modes and this idea and my last 2-3 hour tournaments idea doesn't change much about the game. Just adds a different type of tournament that is already there.
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Re: Bonus PP times

Postby Molekula » Fri Nov 15, 2013 10:17 am

savin wrote:I don't agree with double XP on weekends however, I think what would work is.. if the max equipment you could hold is doubled possibly? You don't affect how the current points system works, or bend anyone the wrong way by seeing players create pph tanks to take advantage of double xp times.

So instead of 60 of everything for general, it would be 120. So goes for all the other ranks.. Is this even worth it? I'm not sure, I do think however the double xp idea has too many cons and not enough pros.


Increasing maximum equipment capacity for a limited time is genius! Glad someone else was thinking this :) I was afraid of being laughed at, had I suggested it :whack:
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Re: Bonus PP times

Postby eldawg51 » Fri Nov 15, 2013 10:51 am

PRIDE wrote:if there is ever going to be bonus pp it should last long enough for people to cause a frenzy on aim and then everyone would pretty much login and play lol
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Re: Bonus PP times

Postby eldawg51 » Fri Nov 15, 2013 10:53 am

savin wrote:I don't agree with double XP on weekends however, I think what would work is.. if the max equipment you could hold is doubled possibly? You don't affect how the current points system works, or bend anyone the wrong way by seeing players create pph tanks to take advantage of double xp times.

So instead of 60 of everything for general, it would be 120. So goes for all the other ranks.. Is this even worth it? I'm not sure, I do think however the double xp idea has too many cons and not enough pros.


This, too.
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