Goals/Achievements
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Goals/Achievements
My idea is to add another page like manage tanks:
A goal/achievements page
noobie challendges:
Blow up 200 mines
Plant 200 mines
Pick up 10 Equipment
Pick up 5,000 fuel
Shoot 100 shots at enemy tanks
Veteran challendges:
Earn a sword
Fend off enemy tanks in a skirmish
Kill 5 enemy tanks
Just a thought, and I am sure this could be improved, and enjoyed by many people if it were to be added.
A goal/achievements page
noobie challendges:
Blow up 200 mines
Plant 200 mines
Pick up 10 Equipment
Pick up 5,000 fuel
Shoot 100 shots at enemy tanks
Veteran challendges:
Earn a sword
Fend off enemy tanks in a skirmish
Kill 5 enemy tanks
Just a thought, and I am sure this could be improved, and enjoyed by many people if it were to be added.

ENDURANCE
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SIX DAY WAR


- colonel

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I wrote a massive massive tldr for this a few weeks ago and tthe forum timed out and when I went to post it I signed out/lost the tldr. Ill probably never re write it again but it was pretty boss and sorta on this topic.
challenges and achievements could save this game and really push it over the edge.
challenges and achievements could save this game and really push it over the edge.

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Jordann


- brb j break
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@ Jordan
I totally agree, and would love to work with you on this idea.
My main reason for this idea is, because if this game goes on facebook this would be a great add.
I totally agree, and would love to work with you on this idea.
My main reason for this idea is, because if this game goes on facebook this would be a great add.
Last edited by SIX DAY WAR on Tue Nov 12, 2013 3:23 pm, edited 1 time in total.

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SIX DAY WAR


- colonel

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Yeah reading b_man's post in General Discussion.. I also thought of taking a stab at writing an Idea thread for achievements but decided to brainstorm first. I see you posted one not too long later Josh haha..
I actually have a really good idea that follows achievements / challenges to meet, and also goes along with the Tank / Military theme as well. I'll write it up in the next day or so and create an image so people have an idea what I'm talking about.
I actually have a really good idea that follows achievements / challenges to meet, and also goes along with the Tank / Military theme as well. I'll write it up in the next day or so and create an image so people have an idea what I'm talking about.

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savin


- Supporting BFU Member

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@ Savin
Great minds think alike I guess...Once someone puts an idea out into the universe others will pick up on it without prior knowledge of the others actions. This is a tested, and proven FACT.
I would love to see what you come up with tho.
Great minds think alike I guess...Once someone puts an idea out into the universe others will pick up on it without prior knowledge of the others actions. This is a tested, and proven FACT.
I would love to see what you come up with tho.

ENDURANCE
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SIX DAY WAR


- colonel

- Posts: 1887
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Time for my poorly described methods for rewarding new players -
1 - Missions
2 - Achievement badges
3 - Set equipment re-fills for completing missions
4 - Skin unlocks (possibly?)
_____________________________________________________________
Missions -
3 types/tiers of missions - (Could be tracked and color coded for easy identification)
Assault Missions:
example -
Deactivate 1 player (reward = 5 duals)
Deactivate 5 players (reward = 30 duals)
Deactivate 100 players (reward = dual re-fill, no matter what rank at the time + Bronze Kill Badge)
Deactivate 5000 players (reward = dual re-fill + Gold Assault Badge)
Deactivate 1 player with atleast 3 same color tanks on screen (reward = 5 shields)
Deactivate 5 players with atleast 3 same color tanks on screen (reward = 30 shields)
Deactivate 100 players with atleast 3 same color tanks on screen (reward = shield re-fill + Bronze Ally Badge)
(Many more assault badges could be added, tis just a start point)
Defence Missions:
example -
Plant 5 mines (reward = 1 ER)
Plant 25 mines (reward = 5 ERs)
Plant 1000 mines (reward = ER re-fill + Bronze Defence Badge)
etc
Fight an enemy without teleporting for 1 minute (reward = 1 of each equip)
Fight an enemy without teleporting for 2minutes (etc etc)
(More Defence Mission ideas plz)
Miscellaneous Missions:
example -
Move 1 obstacle (reward = 1 missile)
Move 5 obstacles (reward = 5 missiles)
Move 1000 obstacles (reward = missile re-fill + Misc Bronze Badge)
Pick up 1 equipment box (reward = 1 homer shot)
Pick up 5 equipment boxes (you get the idea)
With the addition of Achievement badges for reaching higher level missions, players could be awarded an Account Score based on their achievement Badges.
Bronze Badge = 100pnts
Silver Badge = 250pnts
Gold Badge = 500pnts
_____________________________________________________________
Additionally, if we get to the stage where we get a PH skin contest on the go, players could unlock a skin of their choice every 1000 account points they earn. Incentive enough for noobies ya think?
1 - Missions
2 - Achievement badges
3 - Set equipment re-fills for completing missions
4 - Skin unlocks (possibly?)
_____________________________________________________________
Missions -
3 types/tiers of missions - (Could be tracked and color coded for easy identification)
Assault Missions:
example -
Deactivate 1 player (reward = 5 duals)
Deactivate 5 players (reward = 30 duals)
Deactivate 100 players (reward = dual re-fill, no matter what rank at the time + Bronze Kill Badge)
Deactivate 5000 players (reward = dual re-fill + Gold Assault Badge)
Deactivate 1 player with atleast 3 same color tanks on screen (reward = 5 shields)
Deactivate 5 players with atleast 3 same color tanks on screen (reward = 30 shields)
Deactivate 100 players with atleast 3 same color tanks on screen (reward = shield re-fill + Bronze Ally Badge)
(Many more assault badges could be added, tis just a start point)
Defence Missions:
example -
Plant 5 mines (reward = 1 ER)
Plant 25 mines (reward = 5 ERs)
Plant 1000 mines (reward = ER re-fill + Bronze Defence Badge)
etc
Fight an enemy without teleporting for 1 minute (reward = 1 of each equip)
Fight an enemy without teleporting for 2minutes (etc etc)
(More Defence Mission ideas plz)
Miscellaneous Missions:
example -
Move 1 obstacle (reward = 1 missile)
Move 5 obstacles (reward = 5 missiles)
Move 1000 obstacles (reward = missile re-fill + Misc Bronze Badge)
Pick up 1 equipment box (reward = 1 homer shot)
Pick up 5 equipment boxes (you get the idea)
With the addition of Achievement badges for reaching higher level missions, players could be awarded an Account Score based on their achievement Badges.
Bronze Badge = 100pnts
Silver Badge = 250pnts
Gold Badge = 500pnts
_____________________________________________________________
Additionally, if we get to the stage where we get a PH skin contest on the go, players could unlock a skin of their choice every 1000 account points they earn. Incentive enough for noobies ya think?

BF -
Mole -



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Molekula-




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Mole -




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TPv2 -
Molekula-





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Molekula


- lieutenant
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@ mole
Could you just stick around. That would be great!
Could you just stick around. That would be great!

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SIX DAY WAR


- colonel

- Posts: 1887
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discussed the idea of challeneges and such in my "story mode" idea.
R.I.P. Torch
LEGENDARY BLUESNIPER POST
Battlefield
ForGeTaBle iLLuSiOnZ
TankHunter
Ping-Pong Masters
Black OPs
Mt Reinier

TankPit
Pearl Harbor
Normandy

LEGENDARY BLUESNIPER POST
bluesniper wrote:... somehow i belive that GOD and aliens are somehow related, not saying aliens are GOD but possibly angels maby? idk lol...
Battlefield
ForGeTaBle iLLuSiOnZ
TankHunter
Ping-Pong Masters
Black OPs
Mt Reinier

TankPit
Pearl Harbor
Normandy

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Frost


- general

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I think this thread is onto something. Missions could be implemented in Practice map to train new players.
Sun Wolf


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SW


- DoT (x20)
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SW wrote:I think this thread is onto something.
at first I was like
SW wrote: Missions could be implemented in Practice map to train new players.
then I was like


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Jordann


- brb j break
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Jordann wrote:SW wrote:I think this thread is onto something.
at first I was like
SW wrote: Missions could be implemented in Practice map to train new players.
then I was like
lmao
I like the idea of missions for practice. it keeps the map extremely relevant.
Battlefield-5 (44)

ZuB zEr0 (3)


ZuB zEr0 (3)

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zubby

- general

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SW wrote:I think this thread is onto something. Missions could be implemented in Practice map to train new players.
To be completely honest...This is very good input. Would make practice feel more like a training ground for fresh players instead of the same feeling of the main map just you can only rank to Private.

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SIX DAY WAR


- colonel

- Posts: 1887
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Scroll down a few threads this idea has been posted. Also, th has posted this before me . Overall its a strong idea.
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Ms_Lucy

- captain
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@Molekula 
WEENIE BOY wrote:
Instead of focusing on me tho, why don't you guys back me up and tell numbnutts to erase that signature block.......don't you think it's STUPID to quote someone who's not relevant?
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WEENIE BOY

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Jordann wrote:SW wrote:I think this thread is onto something.
at first I was like
SW wrote: Missions could be implemented in Practice map to train new players.
then I was like
LMAO!
Missions for practice, A+ idea.

/
A man who has nothing for which he is willing to fight, nothing he cares more about than his own personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself.
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eldawg51

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