Deactivation
Moderators: iwasperdition, SW
20 posts
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Deactivation
Since it seems a large part of the tank pit community are afraid to be deactivated if deactivation's were changed to twice in a row before loss of rank would this possibly entice more people to play? I understand this may or may not help but was just a thought.
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TekiaTequila

- sergeant
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I do like this idea to extent, It will enable more people to be not as afraid to take raids or lose rank when raiding.

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Anything Xbox related is my specialty any questions just ask me!
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DemonicTank


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This idea's been thrown around a few times and I personally am a fan of it. SW, I'd like to hear your thoughts on this one. If it's some huge undertaking then I guess we can scratch it. Regardless, would like to know your opinion.

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A man who has nothing for which he is willing to fight, nothing he cares more about than his own personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself.
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eldawg51

- general

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It would be OK if you also had to get 2 promotion kills to rank up.
Sun Wolf


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SW


- DoT (x20)
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SW wrote:It would be OK if you also had to get 2 promotion kills to rank up.
how about storing your promotion kills at gen so if you have managed to kill another gen or col and you get deactivated you just need points to rank back up .
I actually think if you can keep ranks easily it will double the free kill ranking .
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MY Dog

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I have heard a few people say their shields failed to turn on when they tried to activated them resulting in a deactivation, or they do not come on straight away so they re click only to see their shields come on then turn off again as the first click did register, turning them on and second attempt turns them off, for whatever reason lag bad trimming it seems to be a recurring thing for a few players .
Idea
is it possible to change the way shields deploy and add a failsafe option and if you have chosen to uses this option say (shields failsafe mode) the server would activated your shields for you when you are down to say ,two shots from deactivation and they haven’t come on yet . I think this should be on only command so if you have just turned shields on the server doesn’t turn them off if they are already on, no change is made if the server turns them on while you are trying to turn them on your move doesn’t turn them off .so maybe three commands for shields on, of f,failsafe . Fail safe mode should be overridden by a player using the off command after the server turns shields on and also the option not use this feature should be a choice .This may help a few people with silly shield fail deaths and lag deaths.
Idea
is it possible to change the way shields deploy and add a failsafe option and if you have chosen to uses this option say (shields failsafe mode) the server would activated your shields for you when you are down to say ,two shots from deactivation and they haven’t come on yet . I think this should be on only command so if you have just turned shields on the server doesn’t turn them off if they are already on, no change is made if the server turns them on while you are trying to turn them on your move doesn’t turn them off .so maybe three commands for shields on, of f,failsafe . Fail safe mode should be overridden by a player using the off command after the server turns shields on and also the option not use this feature should be a choice .This may help a few people with silly shield fail deaths and lag deaths.
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MY Dog

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SW wrote:It would be OK if you also had to get 2 promotion kills to rank up.
I feel like getting a single promotion kill is hard enough at times with the small playerbase. I along with many others have been stuck at LT for 10+ hours. I really like the 2 death lose rank adjustment though. I do think this would cause 200+ generals but people complained in 97 when there were more than 30 generals.

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BOSS7


- captain
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MY Dog wrote:I have heard a few people say their shields failed to turn on when they tried to activated them resulting in a deactivation, or they do not come on straight away so they re click only to see their shields come on then turn off again as the first click did register, turning them on and second attempt turns them off, for whatever reason lag bad trimming it seems to be a recurring thing for a few players .
Idea
is it possible to change the way shields deploy and add a failsafe option and if you have chosen to uses this option say (shields failsafe mode) the server would activated your shields for you when you are down to say ,two shots from deactivation and they haven’t come on yet . I think this should be on only command so if you have just turned shields on the server doesn’t turn them off if they are already on, no change is made if the server turns them on while you are trying to turn them on your move doesn’t turn them off .so maybe three commands for shields on, of f,failsafe . Fail safe mode should be overridden by a player using the off command after the server turns shields on and also the option not use this feature should be a choice .This may help a few people with silly shield fail deaths and lag deaths.
Good post. I agree that this needs to be addressed. Maybe it shouldn't even be possible to turn off your shields if you are below 10% fuel. That way you can mash shields to turn them on and not worry about it toggling. And its not like anyone would want to turn them off near death unless they were intentionally dying (and I don't think we need to cater to that).
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thedwill


- sergeant
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Mydog/Beard, I've had many shield "glitch" deaths and it's usually I get too antsy and hit '1' too many times or don't hit it at all. I would recommend learning how to time your shield toggle better. It's part of the game for a reason and it's really not that difficult.
SW, Why 2 kills to rank? How about making the main map deaths de-ranking just like tournaments?
SW, Why 2 kills to rank? How about making the main map deaths de-ranking just like tournaments?

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A man who has nothing for which he is willing to fight, nothing he cares more about than his own personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself.
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eldawg51

- general

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it's a lot easier to die than to get a kill, if people who only kill players and not bots never killed bots when they were sergeant just to get back to lieutenant, then their deaths would always be higher than their kills. I really don't see any problem with this idea it's one of the better ones, but people dodge raids because they're trying to avoid death medals like a downy or they're just not good and panic in the high pressure situation, or they are just fucking retards like some players I won't name.
I sit down at my computer sometimes and always see people crying about blue players so they won't play. ie. they're either scared to just play and take a few deaths, or they are part of the "blue mob" that everyone's so inclined to cry about.
in regards to this, nobody would ever lose rank because it's not hard to pph for 5 minutes to get the 15k points or whatever it is to secure keeping your rank.
pitching an idea
why not have a "kill bank" type thing that you can store ranks that you kill into that you didn't need at the time. if youre a general and you kill a player, you can store that rank to activate at a later time to promote yourself with the necessary pph that has to be activated at the time of a player's death... or if you're a major and you kill a lieutenant, you can store that lt incase you die. or gen/col that kills anything lower. store it for later. etc no wasted ranks unless you die a second time before you can get the points to rank off of it.
example.
>"your tank has been deactivated, preparing to re-enter the field" (or whatever it says when you die)
>(enter the field, you are now colonel) "you have a colonel/general kill stored in your bank, would you like to utilize this rank (y/n)" <-hotkeys
>(enter the field, you are now captain) "you have a lieutenant kill stored in your bank, would you like to utilize this rank (y/n) etc.. whatever
>this choice can only be made before you get any points obtained after a death. if you opt for yes, you use the rank, your bar automatically turns yellow as if you just got the kill right there, you will still have to survive long enough to get the required points to rank back. a lot less kills are wasted by players killing them who don't need them.
>or just do it opposite and can only use a kill in your kill bank once you get the required points necessary to rank automatically instead of utilizing it before you get any points at all to prevent the case of dying before you get enough points
****kill bank****
gen/col: 2
major: 1
captain: 0
lieutenant: 4
sergeant: 0
***************
maybe be allowed to tap into the kill bank outside of a death only 1 hour before a sword. 99:00 199:00 499:00 for tradition's sake
in regards to shields failing, they don't fail. if they don't light up it either means enough players got their turn in that you are already dead and you should have turned them on a little faster (they aren't instant don't forget) or you double tapped the hotkey and turned them right back off. the first reason is the main cause though, if you're already dead, they don't bother to light up and you simply sit and watch yourself die. it was already determined by the amount of fuel you had and the amount of shots already queued to shoot you before you activated your shields. tough luck. shit happens bucko
I sit down at my computer sometimes and always see people crying about blue players so they won't play. ie. they're either scared to just play and take a few deaths, or they are part of the "blue mob" that everyone's so inclined to cry about.
eldawg51 wrote:SW, Why 2 kills to rank? How about making the main map deaths de-ranking just like tournaments?
in regards to this, nobody would ever lose rank because it's not hard to pph for 5 minutes to get the 15k points or whatever it is to secure keeping your rank.
pitching an idea
why not have a "kill bank" type thing that you can store ranks that you kill into that you didn't need at the time. if youre a general and you kill a player, you can store that rank to activate at a later time to promote yourself with the necessary pph that has to be activated at the time of a player's death... or if you're a major and you kill a lieutenant, you can store that lt incase you die. or gen/col that kills anything lower. store it for later. etc no wasted ranks unless you die a second time before you can get the points to rank off of it.
example.
>"your tank has been deactivated, preparing to re-enter the field" (or whatever it says when you die)
>(enter the field, you are now colonel) "you have a colonel/general kill stored in your bank, would you like to utilize this rank (y/n)" <-hotkeys
>(enter the field, you are now captain) "you have a lieutenant kill stored in your bank, would you like to utilize this rank (y/n) etc.. whatever
>this choice can only be made before you get any points obtained after a death. if you opt for yes, you use the rank, your bar automatically turns yellow as if you just got the kill right there, you will still have to survive long enough to get the required points to rank back. a lot less kills are wasted by players killing them who don't need them.
>or just do it opposite and can only use a kill in your kill bank once you get the required points necessary to rank automatically instead of utilizing it before you get any points at all to prevent the case of dying before you get enough points
****kill bank****
gen/col: 2
major: 1
captain: 0
lieutenant: 4
sergeant: 0
***************
maybe be allowed to tap into the kill bank outside of a death only 1 hour before a sword. 99:00 199:00 499:00 for tradition's sake
in regards to shields failing, they don't fail. if they don't light up it either means enough players got their turn in that you are already dead and you should have turned them on a little faster (they aren't instant don't forget) or you double tapped the hotkey and turned them right back off. the first reason is the main cause though, if you're already dead, they don't bother to light up and you simply sit and watch yourself die. it was already determined by the amount of fuel you had and the amount of shots already queued to shoot you before you activated your shields. tough luck. shit happens bucko







Animated Signature, compliments of -Kirby-



WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!
As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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shermanfrombf


- general

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eldawg51 wrote:Mydog/Beard, I've had many shield "glitch" deaths and it's usually I get too antsy and hit '1' too many times or don't hit it at all. I would recommend learning how to time your shield toggle better. It's part of the game for a reason and it's really not that difficult.
SW, Why 2 kills to rank? How about making the main map deaths de-ranking just like tournaments?
Hi el thanks for your advice . I don't seem to have a problem with my shields activating ,my idea is for the peeps that experience lag or slower response times from the server and have brought this up in chat rooms . I am sure we have all mashed the shield hot keys at one time or another on, off, on ,off,
epic fail
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MY Dog

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eldawg51 wrote:Mydog/Beard, I've had many shield "glitch" deaths and it's usually I get too antsy and hit '1' too many times or don't hit it at all. I would recommend learning how to time your shield toggle better. It's part of the game for a reason and it's really not that difficult.
You're right - it isn't a glitch and it isn't really important either. And to clarify, I wasn't complaining about those kinds of deaths (it hasn't happened to me). I just thought the game would make more sense that way because it would be a better response to player's intentions, especially those whose graphics are a bit slower.
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thedwill


- sergeant
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Being that I think I have one of the slower response times among the community, I can say I would prefer not to have auto shields, but I won't speak for everybody, of course. It takes away from a skill element of the game in timing, in my opinion. Perhaps having a feature that would enable to turn this off and on?

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A man who has nothing for which he is willing to fight, nothing he cares more about than his own personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself.
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eldawg51

- general

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eldawg51 wrote:Being that I think I have one of the slower response times among the community, I can say I would prefer not to have auto shields, but I won't speak for everybody, of course. It takes away from a skill element of the game in timing, in my opinion. Perhaps having a feature that would enable to turn this off and on?
Hi el quote from original post "is it possible to change the way shields deploy and add a failsafe option and if you have chosen to uses this option"Clearly suggesting looking at adding an option not a changing the current shield format .
Just out of curiosity what is your ping 200 225 ? I have recently bought a new modem and freed up some resources on my computer to enhance my gaming experience. my ping has come down from 450 with 800 when shooting 1v1 or with a few others players on screen to 225 250 and I haven't seen it go above 400 even with 6 people on my screen shooting I am finding the game play very smooth since the change. I relies 225 to 400 is slow compared to a lot of others players but it's the fastest response time I have had since playing and I am finding it very enjoyable and smooth.
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MY Dog

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I guess mine isn't as bad as I thought. 130-140 is my usual, not like the steroid Internet users who ping sub 50.

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A man who has nothing for which he is willing to fight, nothing he cares more about than his own personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself.
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eldawg51

- general

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This would only cause people to behave the eay you don't want them to a little less frequently. Once they get to there last life they will repeat the things u don't want them to do.
The solution is to make it easier to rank by making bots with all the ranks u need to make it to general, especially in a game where death costs rank. I would only consider the bots as they are now if activity was high enough that you don't need them.
The solution is to make it easier to rank by making bots with all the ranks u need to make it to general, especially in a game where death costs rank. I would only consider the bots as they are now if activity was high enough that you don't need them.

ArtOfWar
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IH2DA


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i kind of like shermans idea but the bonus xp for kills would have to be removed


PRIDE

The op's idea seems to be the best. Kills are hard to come by but deaths happen at an extreme pace for those that take raids whenever they become a target. In other words kills are more common than ranking so it evens out if the deaths require two but the ranks require one. Lastly, if ranks require 2 deaths people could take more raids thus having way more fun. FUN being the key words. Of course you could use this two death rule for anything captain and above. Yes I said captain, I think most would agree thats the lowest rank one really wants to attempt taking a 4+ raid on. This idea has a lot of potential for making the game not on fun but also more challenging. The more people taking raids and the more raids people take the better they, them get.
Lastly give the op an
this idea is beyond worthy.
Lastly give the op an
this idea is beyond worthy.-
Seven

- lieutenant
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One of the best ideas I've ever read. Makes raid-taking easier for people taking. Doesn't affect people who don't take raids. No downside at all 

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delivery

- captain
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