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Damage Mutiplier

Have any ideas you would like to see put into the game? Constructive criticism is welcomed.

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Damage Mutiplier

Postby TekiaTequila » Thu Oct 03, 2013 10:58 pm

How would the implementation of a damage ratio for colors with fewer numbers sound?

For example

Orange: 9

Purple: 10

Blue: 18

Red: 13

Now since the blues have the dominate numbers more than likely they are raiding purple into the ground, now to help counter the imbalance of power red and purple would get a bonus of triple the amount of damage output.

If numbers are 11 or fewer and/or fairly even in amount this bonus will also not apply.

Orange: 9

Purple: 17

Blue: 18

Red: 16


Of course red could also join up against purple with the blues just to get the dick-move achievement...
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TekiaTequila Offline

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Re: Damage Mutiplier

Postby 987 » Thu Oct 03, 2013 11:23 pm

too many holes, too many ways to exploit


gotta refine this into oblivion and even then you'd probably need a bit of testing. the intent behind the concept is good though imo
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