Damage Mutiplier
Moderators: iwasperdition, SW
2 posts
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Damage Mutiplier
How would the implementation of a damage ratio for colors with fewer numbers sound?
For example
Orange: 9
Purple: 10
Blue: 18
Red: 13
Now since the blues have the dominate numbers more than likely they are raiding purple into the ground, now to help counter the imbalance of power red and purple would get a bonus of triple the amount of damage output.
If numbers are 11 or fewer and/or fairly even in amount this bonus will also not apply.
Orange: 9
Purple: 17
Blue: 18
Red: 16
Of course red could also join up against purple with the blues just to get the dick-move achievement...
For example
Orange: 9
Purple: 10
Blue: 18
Red: 13
Now since the blues have the dominate numbers more than likely they are raiding purple into the ground, now to help counter the imbalance of power red and purple would get a bonus of triple the amount of damage output.
If numbers are 11 or fewer and/or fairly even in amount this bonus will also not apply.
Orange: 9
Purple: 17
Blue: 18
Red: 16
Of course red could also join up against purple with the blues just to get the dick-move achievement...
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TekiaTequila

- sergeant
- Posts: 112
- Joined: Fri Aug 30, 2013 1:32 am
- Reputation: 14
too many holes, too many ways to exploit
gotta refine this into oblivion and even then you'd probably need a bit of testing. the intent behind the concept is good though imo
gotta refine this into oblivion and even then you'd probably need a bit of testing. the intent behind the concept is good though imo

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-
987

- general

- Posts: 5807
- Joined: Thu Jan 25, 2007 12:27 pm
- Location: Jersey
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