PoopTanks
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Re: PoopTanks
lay aside whatever feelings you people have reguarding utanks and try it out for a month, getting to know utanks versus tp/bf is like learning a new habit, it takes time to adapt, your brain needs to process the change before it can accept.
I dislike this rivalry between the two games, utankers and tankpitters alike just need give the game a shot before they compose comprehensive statements on why it sucks, Its all I've been reading on here.
I dislike this rivalry between the two games, utankers and tankpitters alike just need give the game a shot before they compose comprehensive statements on why it sucks, Its all I've been reading on here.
okisme wrote:shermanfrombf wrote:to those who's only arguement against utanks is "it's graphics suck compared to tankpit"
you're an idiot and we don't want you anyway.
enjoy getting carjacked in tankpit while our tank's treads over in utanks are diamond encrusted.
shit talking will definately make tankpit players want to play utanks
perfect10n-7
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anoguchii


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im just saying man, people who judge a game by it's graphics are fags IMO







Animated Signature, compliments of -Kirby-



WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!
As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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shermanfrombf


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shermanfrombf wrote:im just saying man, people who judge a game by it's graphics are fags IMO
As a fan of Nintendo, I agree that graphics aren't everything but of course it's going to factor into someone's decision when picking a game to play.
SILVER KING
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I play the game that's active, just so happens when I got back involved with the community tp was active.

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X-HayS-X

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For the record, anyone can create an account at uTanks at any time. If you are having issues logging in, feel free to post at forums.utanks.com. As far as I know, there are no issues with North American players logging in to uTanks.

Francis Scott Walker
We loved you for being a good guy bro. You are my inspiration.
Rock.
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Andy

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987 wrote:savin wrote:I fail to see why this thread would turn into a flame thread.. The circumstances with TankPit are completely out of our control, I was hoping to get some people on line to try out utanks but Sean derailed that effort in a hurry.
I play whatever is active, if utanks was more active than TankPit the last year.. I probably would not have played TankPit. There are a lot of players who do the same, the fun is where everyone else is. Not killing bots hours on end in a dead map.
Kinda sick of the negative fucks in this community. Also the whole TankPit vs. uTanks is getting a little old.
Was going to see if we could get some fun going in White Sands or Blitz but ya know what, fuck it. Ya'll wanna be miserable with a dead game, not going to waste my time.
I'll just stick with Halo 4 when it comes out for xbox in November, won't have to worry about inactivity there either.
josh i don't get this post at all, lol. they know it exists, and any of them who are going to play have already decided to do so, and vice versa. fact is they have for the most part just lost the last 6-9 months of work, and most of them aren't going to start over on a game they find less preferable. bringing utanks forums onto here at this time just looks rude and inconsiderate, and like i said kinda clownish if tankpit comes back.
honestly i'm slightly surprised that you seem to have thought that they would just all go and play utanks, and it doesn't even appear as though you're the only one who thought that. if they weren't on utanks in 2011 then they don't know what they're missing out on (and if its dead they are missing out on nothing), but they do know they are missing out on the game they want to play
i still cant fathom how certain things seem so fucking difficult to understand on this forum, but whatever. hopefully i'm just smart enough to give up eventually, but probably not.
my 2 mass emails brought back a lot of people this year..
most of those people rushed into TankPit and never tried uTanks
Andy wrote:For the record, anyone can create an account at uTanks at any time. If you are having issues logging in, feel free to post at forums.utanks.com. As far as I know, there are no issues with North American players logging in to uTanks.
cool, so you guys opened the registration?

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savin


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Played uTanks last night. Its actually fun. Graphics need some work. I wonder why no one has tried to unflatten the tiles at all? They need a 3d rendered look and they would be sweet
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phr33k

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Stephan003 wrote:shermanfrombf wrote:im just saying man, people who judge a game by it's graphics are fags IMO
As a fan of Nintendo, I agree that graphics aren't everything but of course it's going to factor into someone's decision when picking a game to play.
I loved Super Mario Bros as a kid. It kept me entertained for hours.
Josh,
Registration must be open since I just made a new account last week.

/
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eldawg51

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phr33k wrote:Played uTanks last night. Its actually fun. Graphics need some work. I wonder why no one has tried to unflatten the tiles at all? They need a 3d rendered look and they would be sweet
you should mention this idea on underground.utanks.com.
thanks for respectfully trying the game out, we need more players with your attitude.

perfect10n-7
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anoguchii


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Get rid of the client and make it a browser-based game. Having to download and install the client is gay in the first place. Then there's the matter of updates crashing the game and/or corrupting game files.
If I was interested in playing but had only limited time, those would be the biggest obstacles in my activity.
Also, some general questions:
Does the game still crash 3x/day?
Do you still need to raid with at least 8 to kill even average players?
Does the game still turn unplayable after any period of sustained activity? Have the devs added code to reset the maps automatically or do you still need to pray for one of them to be online? Are any of them usually online these days?
If I was interested in playing but had only limited time, those would be the biggest obstacles in my activity.
Also, some general questions:
Does the game still crash 3x/day?
Do you still need to raid with at least 8 to kill even average players?
Does the game still turn unplayable after any period of sustained activity? Have the devs added code to reset the maps automatically or do you still need to pray for one of them to be online? Are any of them usually online these days?

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wardizzle

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wardizzle wrote:Get rid of the client and make it a browser-based game. Having to download and install the client is gay in the first place. Then there's the matter of updates crashing the game and/or corrupting game files.
If I was interested in playing but had only limited time, those would be the biggest obstacles in my activity.
Also, some general questions:
Does the game still crash 3x/day?
Do you still need to raid with at least 8 to kill even average players?
Does the game still turn unplayable after any period of sustained activity? Have the devs added code to reset the maps automatically or do you still need to pray for one of them to be online? Are any of them usually online these days?
valid questions. to add, 5 hour playlimit on tourneys need to be removed. along with all the random equipment codes made to please the kids and make everyone equal, making it appear that terrible players are indeed quite good


PRIDE

can kill anyone with 4 players if youre good enough. which most players are good enough, it's really not difficult to be quick to get on target and jack fuels.
i havent seen a crash in months.
client takes 2 minutes to download tops it's not difficult.
game resets every morning at 3am est. automatically.
game has occasional lag issues after sustained raiding and mobbing. andy already knows why it does it and has told the community in the blast chat.
Server maintenance Oct 11 9PM ET - 12AM ET and Oct 14
10/10/2012 8:14:30 PM
The servers will be offline for maintenance on Thursday, October 11 from 9PM ET - 12AM ET. See you afterwards for some late night uTanking! Also, servers will undergo maintenance Sunday, October 14 for brief periods before and after the tournament.
We will be addressing a couple of server side issues that require planned downtime on both of these dates. Thank you for bearing with us.
i havent seen a crash in months.
client takes 2 minutes to download tops it's not difficult.
game resets every morning at 3am est. automatically.
game has occasional lag issues after sustained raiding and mobbing. andy already knows why it does it and has told the community in the blast chat.
Server maintenance Oct 11 9PM ET - 12AM ET and Oct 14
10/10/2012 8:14:30 PM
The servers will be offline for maintenance on Thursday, October 11 from 9PM ET - 12AM ET. See you afterwards for some late night uTanking! Also, servers will undergo maintenance Sunday, October 14 for brief periods before and after the tournament.
We will be addressing a couple of server side issues that require planned downtime on both of these dates. Thank you for bearing with us.







Animated Signature, compliments of -Kirby-



WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!
As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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shermanfrombf


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wardizzle wrote:Get rid of the client and make it a browser-based game. Having to download and install the client is gay in the first place.
I believe this is not possible because of the way it is coded in terms of running utanks. But if thats the number one factor to not play then sorry to see you go.
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zubby

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I wanted to get on and play a tourney the other day, one hour of play time, now allowed in. Motivation hits zero.

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X-HayS-X

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I died twice in the tourny due to map not coming up and I at one point as sarg had 127 shields and fuel when I didn't have fuel those right there caused me to die

BF
Destroyer

Who's your daddy? I'm your daddy!
[size=85]
bluesniper wrote:[06-01-2007 02:21 AM] bluesniper: WHITE POWER
[06-01-2007 02:21 AM] bluesniper: im pruod im white crusher
[06-01-2007 02:20 AM] bluesniper: i dont have any atraction to my mom
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BenJamin


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Destroyer wrote:I died twice in the tourny due to map not coming up and I at one point as sarg had 127 shields and fuel when I didn't have fuel those right there caused me to die
How do you have 127 shields at serge?

/
A man who has nothing for which he is willing to fight, nothing he cares more about than his own personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself.
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eldawg51

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Your guess is as good as mine said I had 127 of them so I was low hit shields and all the suddon oh wait! You don't have any fuckin shields! I took a ss but I lost it 


BF
Destroyer

Who's your daddy? I'm your daddy!
[size=85]
bluesniper wrote:[06-01-2007 02:21 AM] bluesniper: WHITE POWER
[06-01-2007 02:21 AM] bluesniper: im pruod im white crusher
[06-01-2007 02:20 AM] bluesniper: i dont have any atraction to my mom
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BenJamin


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Thanks to all who have given uTanks a second look with an open mind. It is a much more mature game today than it was even a few months ago.
You will see regular bug fixes from us, and we will keep you updated via http://www.badsheepgaming.com. I have not announced all of them since our last update in May and the update last week, but will be doing so tonight. Some of the issues mentioned here have been fixed for awhile, so it is interesting to see that your perception is unchanged despite reality. That is a different conversation though, and can be taken as the motivating factor for the developer absence from the community.
1) uTanks is coded in languages unsuitable to reside in browser based form. As of today, there is no way to even port over to browser based form. It would require an entire rewrite of the game. Do not expect this any time soon, if ever.
2) Graphics will most likely never be touched again as we do not have a dedicated game artist. Clayton only does layout/UI.
3) Game has not crashed for months, and is set to automatically restart if it does crash. Downtime is limited to seconds in the rare occasion the game does encounter a server side crash/exception.
4) Client has auto resync when client side crash occurs, mitigating most race exceptions by default. It is undecided if we will dig deep to address these in the proper fashion, but this work around has proven overall effective from a user experience perspective.
5) Raiding to kill someone is subjective, althought shot damage has been increased since the January maintenance period (unexpected shut down where we reworked some fundamental frameworks for optimization).
6) We have left the game unattended for months at a time without complaints of 'dry maps' for issues around environment playability. The game restarts as a service daily, and the fuel spawn/distribution algorithms were reworked last May in multiple ways to account for playability generally (including where and how often fuel spawns).
It is incredible how past perceptions have hurt uTanks so badly. You know, in hindsight we pushed too many updates too quickly without testing out a lot of things. This caused a lot of instability and gave uTanks a bad image. With time comes maturity, however, and we have learned a lot from this experience. Again, I cannot change the past, but the future is certainly a brighter place because of it.
Hope I could at least give you some insight around your concerns. Feel free to post on the developer forums or on the BSG blog (http://www.badsheepgaming.com). Happy to clear the air around the state of uTanks (to a degree anyways ;)).
You will see regular bug fixes from us, and we will keep you updated via http://www.badsheepgaming.com. I have not announced all of them since our last update in May and the update last week, but will be doing so tonight. Some of the issues mentioned here have been fixed for awhile, so it is interesting to see that your perception is unchanged despite reality. That is a different conversation though, and can be taken as the motivating factor for the developer absence from the community.
1) uTanks is coded in languages unsuitable to reside in browser based form. As of today, there is no way to even port over to browser based form. It would require an entire rewrite of the game. Do not expect this any time soon, if ever.
2) Graphics will most likely never be touched again as we do not have a dedicated game artist. Clayton only does layout/UI.
3) Game has not crashed for months, and is set to automatically restart if it does crash. Downtime is limited to seconds in the rare occasion the game does encounter a server side crash/exception.
4) Client has auto resync when client side crash occurs, mitigating most race exceptions by default. It is undecided if we will dig deep to address these in the proper fashion, but this work around has proven overall effective from a user experience perspective.
5) Raiding to kill someone is subjective, althought shot damage has been increased since the January maintenance period (unexpected shut down where we reworked some fundamental frameworks for optimization).
6) We have left the game unattended for months at a time without complaints of 'dry maps' for issues around environment playability. The game restarts as a service daily, and the fuel spawn/distribution algorithms were reworked last May in multiple ways to account for playability generally (including where and how often fuel spawns).
It is incredible how past perceptions have hurt uTanks so badly. You know, in hindsight we pushed too many updates too quickly without testing out a lot of things. This caused a lot of instability and gave uTanks a bad image. With time comes maturity, however, and we have learned a lot from this experience. Again, I cannot change the past, but the future is certainly a brighter place because of it.
Hope I could at least give you some insight around your concerns. Feel free to post on the developer forums or on the BSG blog (http://www.badsheepgaming.com). Happy to clear the air around the state of uTanks (to a degree anyways ;)).

Francis Scott Walker
We loved you for being a good guy bro. You are my inspiration.
Rock.
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Andy

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Andy.....what about obvious tourny issues?

BF
Destroyer

Who's your daddy? I'm your daddy!
[size=85]
bluesniper wrote:[06-01-2007 02:21 AM] bluesniper: WHITE POWER
[06-01-2007 02:21 AM] bluesniper: im pruod im white crusher
[06-01-2007 02:20 AM] bluesniper: i dont have any atraction to my mom
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BenJamin


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what tourney issues







Animated Signature, compliments of -Kirby-



WEENIE BOY wrote:I'll give you the creidt tho, you a straight up BEAST on da field, but off the field, you as just as bad as Cheetos. Grow the f*ck up and get a life moron!
As just as bad as Cheetos, eh? Guys, how do I as just as better than Cheetos?
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shermanfrombf


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Example?

Francis Scott Walker
We loved you for being a good guy bro. You are my inspiration.
Rock.
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Andy

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Destroyer wrote:I died twice in the tourny due to map not coming up and I at one point as sarg had 127 shields and fuel when I didn't have fuel those right there caused me to die
Those....dot please

Also I tried entering again on a different tank and couldn't so went back in on rebelz and the tank I tried getting in on was in game so I was in on two tanks

BF
Destroyer

Who's your daddy? I'm your daddy!
[size=85]
bluesniper wrote:[06-01-2007 02:21 AM] bluesniper: WHITE POWER
[06-01-2007 02:21 AM] bluesniper: im pruod im white crusher
[06-01-2007 02:20 AM] bluesniper: i dont have any atraction to my mom
-
BenJamin


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I have not heard of/experienced any issues of the map simply not coming up for any reason except for user error. That being said, we fixed a map bug last week, but I have no idea how to put your issue in context because I need to know when it happened. If you can replicate this bug (and if it truly was a bug that happened twice within 1 hour or less, it should not be difficult to do so), feel free to send it to me. Actually fixing bugs like this sometimes requires a step by step explanation of how you forced occurrence. I'd be happy to get this looked at if you can produce this, otherwise I hate to say that you probably missed map/have a faulty keyboard.
The 127 armor bug has been fixed but is yet unreleased. More to come on that.
The issue you just edited in has to do with preventing tanks from entering tournies last minute. This is most likely by design from the sound of it, but if you can show this we can look at it.
The 127 armor bug has been fixed but is yet unreleased. More to come on that.
The issue you just edited in has to do with preventing tanks from entering tournies last minute. This is most likely by design from the sound of it, but if you can show this we can look at it.

Francis Scott Walker
We loved you for being a good guy bro. You are my inspiration.
Rock.
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Andy

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Ok I will try to replicate it in the next tourny and see what happens

BF
Destroyer

Who's your daddy? I'm your daddy!
[size=85]
bluesniper wrote:[06-01-2007 02:21 AM] bluesniper: WHITE POWER
[06-01-2007 02:21 AM] bluesniper: im pruod im white crusher
[06-01-2007 02:20 AM] bluesniper: i dont have any atraction to my mom
-
BenJamin


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127 armors is nothing other than an animation glitch.

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Jordann


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savin wrote:After work and the gym later tonight I will be bringing a big dildo home and I'm going to watch The Notebook on repeat for days.
thats weird...
TP v2: Unicron
TP: Constantine
| Legatus
| ANIMOSITY
BF: ARC LIGHT
| Blaze
| Guilt
| Alastor
uT: CHIRON
TP: Constantine
| Legatus
| ANIMOSITY
BF: ARC LIGHT
| Blaze
| Guilt
| Alastor
uT: CHIRON
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kaizenlol

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kaizenlol wrote:savin wrote:After work and the gym later tonight I will be bringing a big dildo home and I'm going to watch The Notebook on repeat for days.
thats weird...
lame

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savin


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Trust me, you dont want this game to run in a browser. Anything that runs in browser is easily hacked. The fact uTanks is.coded In a windows language and runs on the persons cpu is a great thing.
Andy, if someone that's not part of the team improved your graphics, would you guys consider implenting them?
Andy, if someone that's not part of the team improved your graphics, would you guys consider implenting them?
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phr33k

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phr33k wrote:Trust me, you dont want this game to run in a browser. Anything that runs in browser is easily hacked. The fact uTanks is.coded In a windows language and runs on the persons cpu is a great thing.
Andy, if someone that's not part of the team improved your graphics, would you guys consider implenting them?
Yes, Sylar did the the awards and they implemented them. Topica did them originally but they were pretty bad lol.

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savin


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phr33k wrote:Trust me, you dont want this game to run in a browser. Anything that runs in browser is easily hacked. The fact uTanks is.coded In a windows language and runs on the persons cpu is a great thing.
Andy, if someone that's not part of the team improved your graphics, would you guys consider implenting them?
Short answer: Yes, but graphics is a big word. Tilesets, tanks, in game items, awards, UI? PM me.

Francis Scott Walker
We loved you for being a good guy bro. You are my inspiration.
Rock.
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Andy

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