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Death:Hours Ratio

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Death:Hours Ratio

Postby SnYpEr » Tue Jun 12, 2012 6:34 pm

Since the buzz has been about who stay in and take lots of raids compared to those who just raid with their team, it'll be interesting to see where each person on the community stands.

I'm not the most active player, but my D:H ratio on my most active tank is 0.72. ( Deaths/Hours = D:H )

I think that's pretty decent for a team tank.
'
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Re: Death:Hours Ratio

Postby knock » Tue Jun 12, 2012 7:07 pm

Image

Well, I would think my stats are pretty normal. Deaths per hour are on the rise since most of my playtime these days is spent as minority.

Thanks elements for my new addition, I guess lol. :battle:
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Re: Death:Hours Ratio

Postby SnYpEr » Tue Jun 12, 2012 7:13 pm

knock wrote:Image

Well, I would think my stats are pretty normal. Deaths per hour are on the rise since most of my playtime these days is spent as minority.

Thanks elements for my new addition, I guess lol. :battle:


Based on your stats, ur D:H = 0.43
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Re: Death:Hours Ratio

Postby -Bush_vipeR- » Tue Jun 12, 2012 7:17 pm

I have 190 hrs and 112 deaths
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Re: Death:Hours Ratio

Postby SnYpEr » Tue Jun 12, 2012 7:20 pm

-Bush_vipeR- wrote:I have 190 hrs and 112 deaths


Your D:H ratio = 0.59 Bush Viper....that's pretty good!
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Re: Death:Hours Ratio

Postby 003 » Tue Jun 12, 2012 7:21 pm

Image

0.6

Am I dying enough on my team tank for the crybabies (Sever and 987)?
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Re: Death:Hours Ratio

Postby Cdub » Tue Jun 12, 2012 7:21 pm

My team tank has a .56 D:H ratio

I can tell you are a math freak much like me snyp. glad to know there are others that enjoy doing weird shit with numbers ;D we will get along fine.
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Re: Death:Hours Ratio

Postby weekend_nachos » Tue Jun 12, 2012 7:25 pm

Image

.3


Image

.75 haha
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Re: Death:Hours Ratio

Postby SnYpEr » Tue Jun 12, 2012 7:59 pm

KuMa is a hott target nachos lolol
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Re: Death:Hours Ratio

Postby wardizzle » Tue Jun 12, 2012 10:08 pm

wArDOg- 41:23, 44 deaths
1.06

CONDOR- 29:51, 43 deaths
1.44

Yall niggas are weak.
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Re: Death:Hours Ratio

Postby eldawg51 » Tue Jun 12, 2012 10:17 pm

El has 13:38 and HONOR has 39:99
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Re: Death:Hours Ratio

Postby megaGOD » Tue Jun 12, 2012 10:50 pm

Desert swarm 0.24 wyd (0.34 my last 100 hours or so though)
starfox 0.78 was at about 1 until the recent purp mobs
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Re: Death:Hours Ratio

Postby Nameless » Tue Jun 12, 2012 11:28 pm

Ruffian has 49 deaths / 60 hours. .82
Nameless has 18 deaths / 18-20 hours. .9 if you use 20 hours. I take plenty of raids I haven't been very active this week though.

Way to go wardog show people those deaths are honorable.
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Re: Death:Hours Ratio

Postby 987 » Wed Jun 13, 2012 12:23 am

Stephan003 wrote:Image

0.6

Am I dying enough on my team tank for the crybabies (Sever and 987)?



oh, this again. i'm tempted to take the high road, but that would just be breaking character.

not only are you probably not dieing enough, but your deaths are inflated REGARDLESS due to your own admission of taking raids on your element because you didn't want heroic on 003.


anyway 52 in 50 hours on p-1, 6 in 6 on sabotage
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Re: Death:Hours Ratio

Postby HurleY » Wed Jun 13, 2012 12:33 am

138 hours
122 deaths

.88

heroic'd at like 92 hours.
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Re: Death:Hours Ratio

Postby Jay » Wed Jun 13, 2012 3:08 am

178:278 -demo - 0.64
35:78 - ambitionz - 0.44

I just took the first 2 numbers after the decimal, I didn't round up or down. Not bad at all actually. I did die down an awful lot on demo when there wasn't that many players. I would just randomly die to people who took raids so later on I could get my rank back. I should probs only have 140 - 150 deaths on demo.

The thing is, I will go 10hours with no deaths then a mob will form and I will get 5-6 with in the next hour.
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Re: Death:Hours Ratio

Postby eldawg51 » Wed Jun 13, 2012 6:35 am

Happens every time.
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Re: Death:Hours Ratio

Postby savin » Wed Jun 13, 2012 10:31 am

.015 @ battered
umad?

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Re: Death:Hours Ratio

Postby eldawg51 » Wed Jun 13, 2012 1:01 pm

savin wrote:.015 @ battered
umad?

Image

Image


Did you ever get rusty? And yes, that infuriates me.
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Re: Death:Hours Ratio

Postby Jordann » Wed Jun 13, 2012 2:03 pm

lmao josh thats actually really sad. How did you manage that? That must have taken some serious raid ducking abilities.

josh = god for 3 deaths at batty
liquified = faggot for 7 deaths at batty?

does not compute

Cool tank tho. combat looked better imo.
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Re: Death:Hours Ratio

Postby 987 » Wed Jun 13, 2012 2:42 pm

yea im not even commenting on that rofl
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Re: Death:Hours Ratio

Postby PRIDE » Wed Jun 13, 2012 3:25 pm

nice missiles
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Re: Death:Hours Ratio

Postby HurleY » Thu Jun 14, 2012 1:32 am

Josh taking a page out of carnage's book on this tank.
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Re: Death:Hours Ratio

Postby savin » Thu Jun 14, 2012 4:46 am

Jordann wrote:lmao josh thats actually really sad. How did you manage that? That must have taken some serious raid ducking abilities.

josh = god for 3 deaths at batty
liquified = faggot for 7 deaths at batty?

does not compute

Cool tank tho. combat looked better imo.


Game was viewed differently back then compared to now. If you don't die in raids you took a shitty take, this was sort of carried over from the uTanks mindset because people could teleport so fast.. They could take 7 v 1's and not die unless a huge mob was on them.

Funny part is I didn't avoid raids as all old OPS / even players knew, elliot was around then.. I had a weird hours back then due to my job at the time and played late at night when it was relatively dead. After the ops put the jets into retirement (some jets played their tanks as mains like blackbird) there really wasn't any teams around from 0-200 hours of my time on DESERT STORM. Lastly I did take some raids on the tank actually, died 3 of the 10 raids I probably took on that tank. Yes 10 raids because unlike now, alot of people were younger and their parents didn't allow their kids to stay up all night playing battlefield like is the case now.

Well at least in utanks there would be all out battles at 3am lol.. Never used to happen in the past, usually 10pm-11pm was cut off. 3am was unheard of, only time many people were up at that time was to set their alarms for a wildly scheduled tournament.


Jordann wrote:lmao josh thats actually really sad. How did you manage that? That must have taken some serious raid ducking abilities.

josh = god for 3 deaths at batty
liquified = faggot for 7 deaths at batty?

does not compute

Cool tank tho. combat looked better imo.


1. And the comment jordan of comparing me to liquified? He avoids raids or did from what I heard, I never avoided any raids that came on me ever.
2. You can't compare the two games, the shot damage is a huge factor that has changed making people die alot more easier in this game. Which I'm sure we can all agree makes the game alot more fun.

but thanks, i missed those awards.. DESERT STORM eventually got combat and battle when bf shut down..



okisme wrote:nice missiles


thanks. :laugh:


HurleY wrote:Josh taking a page out of carnage's book on this tank.


Nope, Carnage ran to keep his pretty awards on F-14 Tomcat until everyone mutually agreed to bitch him out. I didn't run, there weren't many mobs that formed during my first 200 hours of playtime. I don't think you were on ops around this time, you joined later.. I believe you were beasting on HurleY in rox..
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Re: Death:Hours Ratio

Postby Jay » Thu Jun 14, 2012 5:00 am

savin wrote:
Jordann wrote:lmao josh thats actually really sad. How did you manage that? That must have taken some serious raid ducking abilities.

josh = god for 3 deaths at batty
liquified = faggot for 7 deaths at batty?

does not compute

Cool tank tho. combat looked better imo.


Game was viewed differently back then compared to now. If you don't die in raids you took a shitty take, this was sort of carried over from the uTanks mindset because people could teleport so fast.. They could take 7 v 1's and not die unless a huge mob was on them.

Funny part is I didn't avoid raids as all old OPS / even players knew, elliot
was around then.. I had a weird hours back then due to my job at the time and played late at night when it was relatively dead. After the ops put the jets into retirement (some jets played their tanks as mains like blackbird) there really wasn't any teams around from 0-200 hours of my time on DESERT STORM. Lastly I did take some raids on the tank actually, died 3 of the 10 raids I probably took on that tank. Yes 10 raids because unlike now, alot of people were younger and their parents didn't allow their kids to stay up all night playing battlefield like is the case now.

Well at least in utanks there would be all out battles at 3am lol.. Never used to happen in the past, usually 10pm-11pm was cut off. 3am was unheard of, only time many people were up at that time was to set their alarms for a wildly scheduled tournament.


Jordann wrote:lmao josh thats actually really sad. How did you manage that? That must have taken some serious raid ducking abilities.

josh = god for 3 deaths at batty
liquified = faggot for 7 deaths at batty?

does not compute

Cool tank tho. combat looked better imo.


1. And the comment jordan of comparing me to liquified? He avoids raids or did from what I heard, I never avoided any raids that came on me ever.
2. You can't compare the two games, the shot damage is a huge factor that has changed making people die alot more easier in this game. Which I'm sure we can all agree makes the game alot more fun.

but thanks, i missed those awards.. DESERT STORM eventually got combat and battle when bf shut down..



okisme wrote:nice missiles


thanks. :laugh:


HurleY wrote:Josh taking a page out of carnage's book on this tank.


Nope, Carnage ran to keep his pretty awards on F-14 Tomcat until everyone mutually agreed to bitch him out. I didn't run, there weren't many mobs that formed during my first 200 hours of playtime. I don't think you were on ops around this time, you joined later.. I believe you were beasting on HurleY in rox..


Confirmed all new ops run.
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Re: Death:Hours Ratio

Postby savin » Thu Jun 14, 2012 6:01 am

Confirmed I haven't played since January, and took every raid thrown my way back then.
Confirmed ops aren't an organized team in TankPit, I heard they raided once in the last 5 months.. So if someone is running bitch them out, it has nothing to do with me nor am I going to waste time worrying about what people do this game.


Confirmed negative nancys are the only ones left playing bf these days. I posted those screenies as a joke, look how mad people are these days. :tehfunny:
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Re: Death:Hours Ratio

Postby Jay » Thu Jun 14, 2012 6:48 am

Josh... I'm joking. Class A troll mode. I remember some of your huge mob takes on desert storm dude, I was a jet before I became an op also had other orange tanks like someday that I played.
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Re: Death:Hours Ratio

Postby eldawg51 » Thu Jun 14, 2012 7:24 am

Lmao it's funny how people don't forget. Josh, I remember raiding you a handful of times prior to you getting batty. We had some monster battles haha. Jets disbanded after Mike fell off the face of the earth and the rest of the guys just stopped playing except a few of us. To be honest, our most experienced players just stopped playing. To this day I don't know why. Luke, Adam, Dennis, who was around for a while, nighthawk, Darryle, Kevin, Mike and Mike just quit. I remember Mike saying he didn't feel like committing suicide on his jet haha. I rarely took less than a 5-1 from you guys though, and when there was a team battle it was 12v8 either way. Fun times regardless :).

Edit: yes, there weren't many raids to take from 3-7 Est when you could actually put time in and no Josh isn't Liquified. He fought when it was brought to him. All the ops took raids well, so did all the original jets, and the newer ones I recruited got real good.
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Re: Death:Hours Ratio

Postby SnYpEr » Thu Jun 14, 2012 1:20 pm

Long Live the Opz! :sword5:


by

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Re: Death:Hours Ratio

Postby Jordann » Thu Jun 14, 2012 3:10 pm

I feel like I'd die more on a pph tank tho lol.
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