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Goals/Achievements

Have any ideas you would like to see put into the game? Constructive criticism is welcomed.

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Goals/Achievements

Postby SIX DAY WAR » Tue Nov 12, 2013 11:30 am

My idea is to add another page like manage tanks:
A goal/achievements page

noobie challendges:
Blow up 200 mines
Plant 200 mines
Pick up 10 Equipment
Pick up 5,000 fuel
Shoot 100 shots at enemy tanks

Veteran challendges:
Earn a sword
Fend off enemy tanks in a skirmish
Kill 5 enemy tanks

Just a thought, and I am sure this could be improved, and enjoyed by many people if it were to be added.
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Re: Goals/Achievements

Postby Jordann » Tue Nov 12, 2013 2:52 pm

I wrote a massive massive tldr for this a few weeks ago and tthe forum timed out and when I went to post it I signed out/lost the tldr. Ill probably never re write it again but it was pretty boss and sorta on this topic.

challenges and achievements could save this game and really push it over the edge.
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Re: Goals/Achievements

Postby SIX DAY WAR » Tue Nov 12, 2013 3:21 pm

@ Jordan

I totally agree, and would love to work with you on this idea.

My main reason for this idea is, because if this game goes on facebook this would be a great add.
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Last edited by SIX DAY WAR on Tue Nov 12, 2013 3:23 pm, edited 1 time in total.
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Re: Goals/Achievements

Postby savin » Tue Nov 12, 2013 3:22 pm

Yeah reading b_man's post in General Discussion.. I also thought of taking a stab at writing an Idea thread for achievements but decided to brainstorm first. I see you posted one not too long later Josh haha..

I actually have a really good idea that follows achievements / challenges to meet, and also goes along with the Tank / Military theme as well. I'll write it up in the next day or so and create an image so people have an idea what I'm talking about.
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Re: Goals/Achievements

Postby SIX DAY WAR » Tue Nov 12, 2013 3:25 pm

@ Savin

Great minds think alike I guess...Once someone puts an idea out into the universe others will pick up on it without prior knowledge of the others actions. This is a tested, and proven FACT.

I would love to see what you come up with tho.
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Re: Goals/Achievements

Postby Molekula » Wed Nov 13, 2013 4:03 pm

Time for my poorly described methods for rewarding new players -

1 - Missions
2 - Achievement badges
3 - Set equipment re-fills for completing missions
4 - Skin unlocks (possibly?)

_____________________________________________________________

Missions -

3 types/tiers of missions - (Could be tracked and color coded for easy identification)

Assault Missions:
example -
Deactivate 1 player (reward = 5 duals)
Deactivate 5 players (reward = 30 duals)
Deactivate 100 players (reward = dual re-fill, no matter what rank at the time + Bronze Kill Badge)
Deactivate 5000 players (reward = dual re-fill + Gold Assault Badge)

Deactivate 1 player with atleast 3 same color tanks on screen (reward = 5 shields)
Deactivate 5 players with atleast 3 same color tanks on screen (reward = 30 shields)
Deactivate 100 players with atleast 3 same color tanks on screen (reward = shield re-fill + Bronze Ally Badge)

(Many more assault badges could be added, tis just a start point)

Defence Missions:
example -
Plant 5 mines (reward = 1 ER)
Plant 25 mines (reward = 5 ERs)
Plant 1000 mines (reward = ER re-fill + Bronze Defence Badge)
etc

Fight an enemy without teleporting for 1 minute (reward = 1 of each equip)
Fight an enemy without teleporting for 2minutes (etc etc)

(More Defence Mission ideas plz)

Miscellaneous Missions:
example -
Move 1 obstacle (reward = 1 missile)
Move 5 obstacles (reward = 5 missiles)
Move 1000 obstacles (reward = missile re-fill + Misc Bronze Badge)

Pick up 1 equipment box (reward = 1 homer shot)
Pick up 5 equipment boxes (you get the idea)


With the addition of Achievement badges for reaching higher level missions, players could be awarded an Account Score based on their achievement Badges.

Bronze Badge = 100pnts
Silver Badge = 250pnts
Gold Badge = 500pnts

_____________________________________________________________

Additionally, if we get to the stage where we get a PH skin contest on the go, players could unlock a skin of their choice every 1000 account points they earn. Incentive enough for noobies ya think? :eating:
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Re: Goals/Achievements

Postby SIX DAY WAR » Mon Nov 18, 2013 3:36 pm

@ mole

Could you just stick around. That would be great! :mrgreen:
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Re: Goals/Achievements

Postby Frost » Mon Nov 18, 2013 3:46 pm

discussed the idea of challeneges and such in my "story mode" idea.
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Re: Goals/Achievements

Postby SW » Mon Nov 18, 2013 4:31 pm

I think this thread is onto something. Missions could be implemented in Practice map to train new players.
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Re: Goals/Achievements

Postby Jordann » Mon Nov 18, 2013 4:49 pm

SW wrote:I think this thread is onto something.


at first I was like :P

SW wrote: Missions could be implemented in Practice map to train new players.


then I was like :facepalm:
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Re: Goals/Achievements

Postby zubby » Mon Nov 18, 2013 5:14 pm

Jordann wrote:
SW wrote:I think this thread is onto something.


at first I was like :P

SW wrote: Missions could be implemented in Practice map to train new players.


then I was like :facepalm:


lmao

I like the idea of missions for practice. it keeps the map extremely relevant.
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Re: Goals/Achievements

Postby SIX DAY WAR » Mon Nov 18, 2013 5:16 pm

SW wrote:I think this thread is onto something. Missions could be implemented in Practice map to train new players.



To be completely honest...This is very good input. Would make practice feel more like a training ground for fresh players instead of the same feeling of the main map just you can only rank to Private.
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Re: Goals/Achievements

Postby Ms_Lucy » Mon Nov 18, 2013 5:26 pm

Scroll down a few threads this idea has been posted. Also, th has posted this before me . Overall its a strong idea.
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Re: Goals/Achievements

Postby WEENIE BOY » Mon Nov 18, 2013 10:56 pm

@Molekula :thumbsup:
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Re: Goals/Achievements

Postby eldawg51 » Wed Nov 20, 2013 11:48 am

Jordann wrote:
SW wrote:I think this thread is onto something.


at first I was like :P

SW wrote: Missions could be implemented in Practice map to train new players.


then I was like :facepalm:


LMAO!

Missions for practice, A+ idea.
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