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Must Read

PostPosted: Sat Dec 28, 2013 11:13 pm
by Frost
TP needs a credit/point system. Plain and simple. Pit Points.


Players need ways to earn points, so they can redeem them for stuff.

Points should be acquired threw various avenues. Such avenues could be, but are not limited to;

* Achievements: Obtaining awards such as stars, tanks, and swords. The greater the accomplishment, the more points you receive
* Game Play: Playing for a period of time, making a TPBB post, participating in a tournament
* Advertisements: I'm not suggesting adds on the side of of the playing screen, slowing the game down, but rather a webpage, where players can receive points from visiting various sponsors. Not only will the player receive points, but TP can receive money for people clicking on ads.
* Purchasing: Allow people to spend money on them.

Points could be redeemed for items;

* In game points bonuses: Double points for various time periods, etc
* In game special features: Custom user tags as previously discussed, game skins
* Ranks: When on the account / tank screen, players can "Rank a Tank" by redeeming points. Would be a great thing for noobs who have a hard time to kill others, but play a lot
* Color change / Name change: Save up a shit load of points or pay, either way is good for the game
* Merchandise: Large quantities of points can buy you anything from a TP key chain, cup, or even shirt. With customized shirts costing more.

Points should be saved as per account. People with multiple accounts could pay a small fee to have points transferred to another account.


Ultimately, the possibilities are endless. Its all in the eyes of the beholder.


Ya or Nay

Re: Must Read

PostPosted: Sun Dec 29, 2013 12:59 pm
by iwasperdition
nay because shit like this would be awesome but will never be implemented.

Re: Must Read

PostPosted: Sun Dec 29, 2013 2:06 pm
by Jordann
did nobody read zubs post about tankpit challenges?

Re: Must Read

PostPosted: Sun Dec 29, 2013 4:10 pm
by Cdub
Very cool ideas, and no doubt they would be awesome, but that's a lot of fucking work guys I wouldn't expect anybody to try and put all of that together.

Re: Must Read

PostPosted: Sun Dec 29, 2013 6:02 pm
by resilience
Let's just wait until after SW introduces said statistics, if any sort of achievements thing were put in it'd have to follow after better data collection/management is put in place

Re: Must Read

PostPosted: Tue Dec 31, 2013 12:11 am
by tournamentJESUS
title is deceiving.

gibberish/drivel isn't particularly "must read" material. :hmmm: