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Non Lethal Damage

PostPosted: Mon Oct 21, 2013 1:31 pm
by thedwill
Perhaps an option to use non-lethal damage?

With the option turned on:
Hits would do normal damage but would not deactivate emptied tanks.
Non-lethal hits on tanks with no fuel would not earn points.

This may be useful in a raid where a teammate needs the kill but you do not. You can help raid without accidentally taking the kill.

Has this been considered before? Thoughts?
Maybe even non-lethal mines?

Re: Non Lethal Damage

PostPosted: Mon Oct 21, 2013 5:15 pm
by SW
It's a cool idea but I think it adds too much complexity. Also, barely anyone would use it, just nice people and teams....

I suggest stop shooting when the guy is low if you don't want to steal the kill from your ally. :P

Re: Non Lethal Damage

PostPosted: Mon Oct 21, 2013 7:18 pm
by X-HayS-X
This idea is so fucking solid. You deserve another lightbulb, but like the white knight said, it's too complex for that newb developer.

Re: Non Lethal Damage

PostPosted: Tue Oct 22, 2013 6:37 am
by shermanfrombf
I can't tell if hays is trolling or not, but I also agree that this is a very good idea and am impressed by it.

Re: Non Lethal Damage

PostPosted: Tue Oct 22, 2013 1:36 pm
by X-HayS-X
Not trolling for once.

Re: Non Lethal Damage

PostPosted: Tue Oct 22, 2013 8:49 pm
by thedwill
How much of a nerd have I become? I got the idea from the fact that you can do that in D&D.

Re: Non Lethal Damage

PostPosted: Thu Oct 24, 2013 11:07 pm
by IH2DA
This would be very good. And i'd like to suggest when you shoot this kind of damage it doesn't subtract from your equipment.