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shooting fuel

Posted:
Thu Oct 10, 2013 1:08 pm
by Frost
We should be allowed to shoot fuels... and they blow up and dmg tanks. Figure when they blow up it damages anyone right next too it....
To throw in a twist... the more tanks within dmg range of the exploding fuel, the dmg is divided even ly amoungst the tanks. If there is only one tank, they recieve 100% of the dmg.
Re: shooting fuel

Posted:
Thu Oct 10, 2013 1:41 pm
by savin
You just blew SW's mind.....literally.
Cool idea, but it sounds too complicated imo.

Re: shooting fuel

Posted:
Thu Oct 10, 2013 2:18 pm
by thedwill
TankHunter wrote:We should be allowed to shoot fuels... and they blow up and dmg tanks. Figure when they blow up it damages anyone right next too it....
To throw in a twist... the more tanks within dmg range of the exploding fuel, the dmg is divided even ly amoungst the tanks. If there is only one tank, they recieve 100% of the dmg.
Yes.
Re: shooting fuel

Posted:
Thu Oct 10, 2013 3:06 pm
by ALLSTAR41
It sounds fun, but its too complex.
Re: shooting fuel

Posted:
Fri Oct 11, 2013 12:27 am
by zubby
neat idea, I kind of like it. and its not really complex at all.
Re: shooting fuel

Posted:
Fri Oct 11, 2013 4:07 am
by Frost
well just for testing purposes, why not do the simple method of it... anyone within the 1 square radius gets the same dmg as other people, regardless of how many tanks are taking damage.
if it works then maybe more complex ways of dealing out the dmg could be considered?
If you really think about it, this would be a game changer in raids. I believe it would add a very unique twist to things.
Re: shooting fuel

Posted:
Fri Oct 11, 2013 7:11 am
by thedwill
Since there are 8 adjacent spots, the damage for a tank in an adjacent spot should be 1/8th of the fuel amount regardless of how many tanks are hit. This means you take 12.5% of the exploded amount of fuel in damage to your fuel. Just my 2 cents.
Also, maybe a shield will protect you from all damage if you have them turned on.
Re: shooting fuel

Posted:
Fri Oct 11, 2013 11:14 am
by PRIDE
troll tanks shooting all the fuel everywhere will be fun. even a guest recruit can shoot away a 2000 fuel with a single shot? cool idea

Re: shooting fuel

Posted:
Fri Oct 11, 2013 11:38 am
by Frost
.... and im sure people were pissed off when even a guest recruit could mine other tanks. there is always a downside to everything...
Re: shooting fuel

Posted:
Sat Oct 12, 2013 2:49 am
by shermanfrombf
single shot = 100 fuel, dual shot = 200 fuel imo, and no points per shot
can take out smaller cans easily, but will have to work for bigger cans. if a player is on the can the fuel is undamaged as the tank's chassis will be protecting it
would be pointless though because if you're focusing on blowing up fuel instead of shooting the target, he's just gonna go to another screen for new fuels and the cycle continues like that. you're better off just shooting the target and relying on catching your target on mines like it is now rather than wasting your time trying to blow up any fuel. there's no skill in that it's just annoying and something snakes would focus on doing the entire time you're wondering where the fuck they are and why aren't they on target.
Re: shooting fuel

Posted:
Wed Oct 16, 2013 12:55 pm
by Frost
best idea ever, bumping for more input.
Re: shooting fuel

Posted:
Wed Oct 16, 2013 8:07 pm
by Sir Goofy
If this can be done only to general rank tank? It will be better.
If in the tournament or recruit or private and corporal can do this there will not a field...