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Practice ideas

Have any ideas you would like to see put into the game? Constructive criticism is welcomed.

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Practice ideas

Postby Frost » Sat Sep 28, 2013 3:30 pm

2 ideas.

Here is an idea for the practice map. Since the map is aimed mainly towards new players, why not give them some added help?

If a new player is being attacked by 2 or more enemies at one time, a bot of the same color will teleport in and help the new player. Same basic idea as if the same color bot is on screen, it will fight with the opposing color should it be prompted too. Difference is, in my scenario, the bot can come from outside of the screen. The closest bot. It will show the new players that team work is effective!


My second idea is about bots as well. Except there are two types of bots. Aggressive bots and defensive bots. Aggressive bots will attack a player if the player enters their screen, regardless if the player initiated the fight or not. Defensive bots will come to the rescue of players being attacked. Similar to the idea stated above, and how bots react already.


Discuss. The latter idea could possibly be left out of the main map rotation?
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Re: Practice ideas

Postby Krusty » Sat Sep 28, 2013 9:10 pm

Ranking from rec - pri is to easy. The new players do not get to 'practice' killing another tank to rank up. A recruit should have to kill another recruit or higher to rank. Just so the new guys understand that you need to kill certain ranks to rank up.

To stop players from just staying recruit maybe once the bar is full they do not gain any more points until they have ranked to private or after x amount of points they will rank any way. :lb:
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