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Open to ideas

Have any ideas you would like to see put into the game? Constructive criticism is welcomed.

Moderators: iwasperdition, SW

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Re: Open to ideas

Postby windows2045 » Mon Aug 19, 2013 1:46 am

Make a slight color change on explosions when a tank that has shields on gets hit with duals or singles.

It would let opposing team know when target is using up their shields.
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Re: Open to ideas

Postby tournamentJESUS » Mon Aug 19, 2013 1:52 am

windows2045 wrote:Make a slight color change on explosions when a tank that has shields on gets hit with duals or singles.

It would let opposing team know when target is using up their shields.


:facepalmmmm:


so on top of all the benefits raiders have (massive numbers, mines, etc) you want to give them one more advantage? how would this do anything other than tip the scale in the favor of the mob even further?

:|
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Re: Open to ideas

Postby SW » Mon Aug 19, 2013 2:43 am

Jordann wrote:up the death medals by 5x.

I like the idea of increasing death medals (not by 5x tho).

weekend_nachos wrote:make dying to mines count as a death. long over due and its still a form of dying. plus it will stop the annoyance that is dying to mines to lower rank without getting a death medal.

I kinda like the idea of having a way to die down without getting deaths. If the death medal numbers were increased maybe this would be less of an issue.
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Re: Open to ideas

Postby Molekula » Mon Aug 19, 2013 9:01 am

+1 Jordanns tldr

I only quit last night after dying from maj to leiut and having no ERs. No way was I gonna spend 20mins fillin on a dry ass map.

Main problem with extra equipment though, is destroying the current pph system. Would have to be reset no doubt :/
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Re: Open to ideas

Postby iwasperdition » Mon Aug 19, 2013 10:44 am

Since we dumped being able to see promotion points could we get a hotkey to see exactly what needs to be done to level? I think this would help noobs see that they need to shoot ___ amount of shots / get ____ amount of PP and get ____ kill before they can level.
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Re: Open to ideas

Postby Krusty » Mon Aug 19, 2013 10:56 am

SW wrote:
Jordann wrote:up the death medals by 5x.

I like the idea of increasing death medals (not by 5x tho).

weekend_nachos wrote:make dying to mines count as a death. long over due and its still a form of dying. plus it will stop the annoyance that is dying to mines to lower rank without getting a death medal.

I kinda like the idea of having a way to die down without getting deaths. If the death medal numbers were increased maybe this would be less of an issue.


I said a while back that death medals and tank medals should be increased.

Maybe ..

:combat: - 50 deaths
:battle: - 100 deaths
:heroic: - 200 deaths

:bronzetank: - 200
:silvertank: - 500
:goldtank: - 1000

Also, dieing to mines should count as a death because a player used mines to block the path, that move resulted in the death of the tank. If a bot gets the kill it shouldn't count because the player has obviously purposely died to the bot. (Also, newbs die to bots a lot, so it will help them avoid racking a high death count before other awards, if I see a tank with a combat/battle/heroic before any other medal, I will target them for an easy kill.)

^^ Just my thought on these topics, hope it helps SW.
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Re: Open to ideas

Postby tournamentJESUS » Mon Aug 19, 2013 11:31 am

SW wrote:
Jordann wrote:up the death medals by 5x.

I like the idea of increasing death medals (not by 5x tho).


how long before they're increased :P

i'm at 46 deaths right now so i'm wondering if i should wait until the increase before i keep dying lol, don't want that battle honor :hmmm:
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Re: Open to ideas

Postby Jordann » Mon Aug 19, 2013 12:31 pm

combat-50
battle-150
heroic-250

imo

tanks

bronze-250
silver-500
gold-1000

equipment numbers

jump from a minimum of 5 to minimum of 8, with a maximum of 15.

extra radars start from 2 and get to 6.
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Re: Open to ideas

Postby BenJamin » Mon Aug 19, 2013 12:47 pm

Once a year post the true top 25
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Re: Open to ideas

Postby weekend_nachos » Mon Aug 19, 2013 2:42 pm

i like the death medals the way they are. :shrug:

50 deaths to combat would mean we see tons of this: :star3: :goldtank: :battered:


meh.


also if the death medal numbers changed that would mean sw would have to edit all the tanks accordingly would it not?
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Re: Open to ideas

Postby iwasperdition » Mon Aug 19, 2013 3:02 pm

weekend_nachos wrote:i like the death medals the way they are. :shrug:

50 deaths to combat would mean we see tons of this: :star3: :goldtank: :battered:


meh.


also if the death medal numbers changed that would mean sw would have to edit all the tanks accordingly would it not?


Just add additional death medals, and thus infuse another PH contest.
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Re: Open to ideas

Postby zubby » Mon Aug 19, 2013 3:03 pm

I think the only thing to change is putting combat to 25 deaths and maybe heroic to 150.

also I think if silver tank is upped to 250 kills itll be a good balance. gold tank could be w/e, depends if you want a challenge or not. 500/1000

also batty at 250 would balance it out good as well.
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Re: Open to ideas

Postby Jordann » Mon Aug 19, 2013 3:06 pm

weekend_nachos wrote:i like the death medals the way they are. :shrug:

50 deaths to combat would mean we see tons of this: :star3: :goldtank: :battered:


meh.


also if the death medal numbers changed that would mean sw would have to edit all the tanks accordingly would it not?



Who gives a fiddlers fuck if people are rocking battereds with no death metal. Fuck when I start Jordan my goal would be rusty no death medal.

It's all about helping the game grow, not what aesthetically pleases the guys who will no doubt never stop playing this game to begin with.
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Re: Open to ideas

Postby weekend_nachos » Mon Aug 19, 2013 3:20 pm

how on earth does upping the death medal count add to game growth? just gonna provoke more bitch play than there already is.

"when i start jordan i want to rusty without death medal". feeding your own agenda it seems more than anything here.
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Re: Open to ideas

Postby CoolkylemaC21 » Mon Aug 19, 2013 3:23 pm

Krusty wrote:
SW wrote:
Jordann wrote:up the death medals by 5x.

I like the idea of increasing death medals (not by 5x tho).

weekend_nachos wrote:make dying to mines count as a death. long over due and its still a form of dying. plus it will stop the annoyance that is dying to mines to lower rank without getting a death medal.

I kinda like the idea of having a way to die down without getting deaths. If the death medal numbers were increased maybe this would be less of an issue.


I said a while back that death medals and tank medals should be increased.

Maybe ..

:combat: - 50 deaths
:battle: - 100 deaths
:heroic: - 200 deaths

:bronzetank: - 200
:silvertank: - 500
:goldtank: - 1000

Also, dieing to mines should count as a death because a player used mines to block the path, that move resulted in the death of the tank. If a bot gets the kill it shouldn't count because the player has obviously purposely died to the bot. (Also, newbs die to bots a lot, so it will help them avoid racking a high death count before other awards, if I see a tank with a combat/battle/heroic before any other medal, I will target them for an easy kill.)

^^ Just my thought on these topics, hope it helps SW.




Your mamma was open to ideas last night... when I bang her... lol jk, I really like those numbers there 200 for heroic would be awsome... and 1000 kill for gtank is still nothing too do.
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Re: Open to ideas

Postby Jordann » Mon Aug 19, 2013 3:29 pm

i can rusty with far less deaths then 20. the hardest part would be playing this game for 500 hours on one tank.

It leads to game growth, cause, if you havnt noticed, the main reasons for avoiding active periods if cause a)they dont wanna lose their rank or b) they dont want the death medals.

The way the game works now, is anyone who plays during active times will have the combat is less then 20 hours. thats a solid player. newbs are probably looking at the combat in less then 10 hours. ive actually shown the game to a few friends who were interested, and when they seen the death awards they laughed and said who would want those/theyd just wont die. Im thinking far greater then I think you are in terms of growth. Im not thinking about the growth that could occur if sr sent another email out, im thinking more so the growth the would occur if me and kyle were to drop $500 each on advertising on various websites that would garnish the best returns.

game doesnt need a ton of new implementations, just a few tweeks here and there, more specifically with the aspects that revolve around dying and taking raids. Game needs be less punishing on players who die honorably then it currently is. And if that means someone can take 2-3x as many raids before getting the medals that enable 80% of the 'unethical' play then how could you sit there and tell me it wouldnt affect anything?

im speaking from knowledge on the things that most regular players absolutely hate, and theyre already hooked onto the game and these aspects are killing their play experience. looking from a complete newbies point of view this game is destined to cater to the handful of players who are already aware of its existence.
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Re: Open to ideas

Postby SW » Mon Aug 19, 2013 3:36 pm

I don't see a point to any of the changes in here except possibly the death medal increase (but not too high, only like 25, 75, 150 MAX).
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Re: Open to ideas

Postby Envy » Mon Aug 19, 2013 3:38 pm

To make the game more enjoyable?
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Re: Open to ideas

Postby SW » Mon Aug 19, 2013 3:40 pm

Taking raids isn't about dying a million times anyways, it's about doing your best while still surviving. Awards are meaningless at judging skill and tbh the only honor metal that's actually ugly is the heroic, which should be avoidable.
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Re: Open to ideas

Postby Jordann » Mon Aug 19, 2013 3:41 pm

first tank on new ccid starting with full equipment would be beneficial if they were made aware of what it was.

maybe should make a user friendly beginners guide. could even start a wc contest, post a few different topics and just pick from the best submissions for it. just some brief tutorials on how to play the game before a new player enters. Maybe when a new ccid is made/new tank when they hit play for the first time it brings them to a page that explains how to play if they care to read.

also its fairly unenjoyable when you have to spend 15+ minutes to fill after you die/run out of extra radars. idk, maybe our goal here is to just keep the status quo of whats going on/who plays. Ive just been brainstorming small edits to make the game more enjoyable. Idk if thats a route youre looking to take sw.
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Re: Open to ideas

Postby weekend_nachos » Mon Aug 19, 2013 3:44 pm

SW wrote:Taking raids isn't about dying a million times anyways, it's about doing your best while still surviving. Awards are meaningless at judging skill and tbh the only honor metal that's actually ugly is the heroic, which should be avoidable.



combat is ugliest imo. i prefer heroic over it any day :shrug:

im okay with 25 / 75 / 150, i was going to suggest 30 / 75 / 150 if anything were to change at all. 50 for combat is just ridiculous. as is 100 for battle and 200 for heroic etc.

tanks should not change.
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Re: Open to ideas

Postby ALLSTAR41 » Mon Aug 19, 2013 3:45 pm

Jordann wrote:first tank on new ccid starting with full equipment would be beneficial if they were made aware of what it was.

maybe should make a user friendly beginners guide. could even start a wc contest, post a few different topics and just pick from the best submissions for it. just some brief tutorials on how to play the game before a new player enters. Maybe when a new ccid is made/new tank when they hit play for the first time it brings them to a page that explains how to play if they care to read.

also its fairly unenjoyable when you have to spend 15+ minutes to fill after you die/run out of extra radars. idk, maybe our goal here is to just keep the status quo of whats going on/who plays. Ive just been brainstorming small edits to make the game more enjoyable. Idk if thats a route youre looking to take sw.


To add to the beginner's guide,

The first BF had a "practice" map. Maybe we can implement that. The highest rank you were ever able to get was private anyway.
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Re: Open to ideas

Postby SW » Mon Aug 19, 2013 3:47 pm

I am interested in adding more advantages for new players (there already are some) so they won't get frustrated and give up after 5 minutes.

I'm less interested in what would make veterans' lives easier, because I know that people will always find something that can be improved, that that will never change, and I'd rather not make unnecessary changes without knowing the full impact to the game dynamics and all other players.
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Re: Open to ideas

Postby crusher.VICIOUS » Mon Aug 19, 2013 3:56 pm

I agree with the having equip but I don't think it should be maxed at recruit give them a taste of what equipment is and make them decide if they want to keep getting equip/ know that they should get equipment.

How about 5,5,5,5,5 or 10,10,10,10,10

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With the deaths it honestly should be increased but I'm thinking more of the combat part of it

:combat: : 30
:battle: : 75
:heroic: : 150

With all that being said I think the tanks could use some increasing as well. I'm not to find of the tank awards. But it sucks purposely not trying to get kills in raids.

:bronzetank: : 150
:silvertank: : 300
:goldtank: : 500

Gold tank is good where it's at

With the equip thing at recruit bein said it sucks that it leaves you with 0 quip

How about no matter the rank coming back with 5 or 10 of everything

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Re: Open to ideas

Postby Jordann » Mon Aug 19, 2013 3:58 pm

i dont think anyones expecting you to smash these ideas into the game on a whim, just spark conversation. and if it makes the game more enjoyable for veteran players that it most certainly would benefit newbie players as well.

idk, you might not know how frustrating it is to play this game majority of the time. taking 20 minutes to fill, get chased by massive mobs that dont even need your rank, almost every time you die you run out of extra radars.

Games not gonna make it near BF if even the die hard players are always quitting.
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Re: Open to ideas

Postby 987 » Mon Aug 19, 2013 4:52 pm

im not really sure if changing up award totals really makes much of a difference.

i think it just pushes the problem farther into the future (on an individual level) while not really providing a solution for it.

that being said, i've always felt that combat should be 25, and like zub said i could see moving 200 to 250. not really a big deal either way tho.



a sword for 1k hours (NOT GOLDEN) is definitely in order too. if we want to go 1k kills/200++ deaths, maybe an award for that (NOT ONYX) but i'm definitely more lukewarm on that than i am on the sword.
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Re: Open to ideas

Postby 987 » Mon Aug 19, 2013 4:53 pm

also, boosting equipment packs is a horrible idea, and there still isn't a viable 2 map proposition in play (including my own)
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Re: Open to ideas

Postby tournamentJESUS » Mon Aug 19, 2013 6:59 pm

SW wrote:I don't see a point to any of the changes in here except possibly the death medal increase (but not too high, only like 25, 75, 150 MAX).


yes! those numbers appear to be satisfactory. 8-)

how long until we can reasonably expect this change, or is it not happening until the next update?
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Re: Open to ideas

Postby SW » Mon Aug 19, 2013 9:04 pm

Haven't decided to award this yet. Would all current awards need to be re-evaluated, or just make this change going forward?
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Re: Open to ideas

Postby 003 » Mon Aug 19, 2013 9:07 pm

SW wrote:Haven't decided to award this yet. Would all current awards need to be re-evaluated, or just make this change going forward?


Firstly, I'm against the change (damn traditionalist I guess) but if you do, I say just change it from this point onward somehow. No reason to suddenly get a million emails from players complaining that you messed up their perfect award combos :roll:
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- Mercury - :star3: :goldtank: :battle: :battered: :silvercup: :wc: 003 :star3: :silvertank: :heroic: :battered: :silvercup: :wc: fish :star3: :silvertank: :combat: :silvercup: Sue Renee :star3: :silvertank: :silvercup: 100 percent :star3: :silvercup:
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