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Moves based on Time/Turn

Have any ideas you would like to see put into the game? Constructive criticism is welcomed.

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Moves based on Time/Turn

Postby snow » Sat May 03, 2014 7:48 pm

As previously stated in teh raid discussion, I have moved the conversation to the ideas section. As TournamentJesus stated, this has been talked about in a different discussion to not the same point (from my perception).

If I'm blue being raided by red and I teleport to fuel the first red to teleport to me makes a long move. My screen has to wait for him while the other reds have landed and started shooting before my screen has updated. Not only do I have to wait more then one turn for the move but now have to wait for the shots fired to be used before my turn is ready. I was not referring to the blue tank moving, but the opposing team freezing my turn or delaying it drastically. Using the items as I stated, to me should take presidence over the turn based system if an active turn exceeds "X" ms or seconds. Theoretically this should also increase the game speed of turns. It works both ways, giving everybody the same advantage from all viewpoints, if turn exceeds "X" or turn comes before "X" would be the order they go in.

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