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Multi-color teamwork/anti-color flipping

Have any ideas you would like to see put into the game? Constructive criticism is welcomed.

Moderators: iwasperdition, SW

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Multi-color teamwork/anti-color flipping

Postby TM3 » Mon Mar 10, 2014 6:43 pm

This is a post from TP bug thread.

Frost wrote:
SW wrote:Coordinates removed as the message was misused to control multi-color mobs (not against "me", but against "whoever I'm attacking").



I know of which incident you are referring to... and it wasn't with the intent of starting a mob... We were working as a multi color "team" because we all could have benefited from the kill.... Heaven forbid multiple colors worked together towards a common goal. :facepalm:


I've been try thinking about something like this for awhile. I don't have a great idea but this is something that needs to happen. Something needs to deter noobs from color flipping. Color flippers just create mobs and kill activity since they'll just chill on the mob color until enough people quit or they come in marathon and quit.

I had an idea awhile ago when people were talking about registering teams and making them official on tankpit.com. The idea was when an official team of x players (say 4) is shooting a single target, shooting at the team does extra damage for the player being raided (triple shot?). Most likely this would be exploited so I dropped the idea.

Something to encourage players to stay on their tanks and not mob. Brainstorm.
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Re: Multi-color teamwork/anti-color flipping

Postby Jordann » Mon Mar 10, 2014 7:19 pm

add more variations to the game that make it enjoyable that doesnt involve killing people or running away from groups.
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Re: Multi-color teamwork/anti-color flipping

Postby INFINITE MAGIC » Mon Mar 10, 2014 7:23 pm

Make it so that a tank who logs in can not change to another for several minutes(say 5) to another tank.Just an idea Most likely most ppl would not like this idea but just my thoughts.
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