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Non Lethal Damage

Have any ideas you would like to see put into the game? Constructive criticism is welcomed.

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Non Lethal Damage

Postby thedwill » Mon Oct 21, 2013 1:31 pm

Perhaps an option to use non-lethal damage?

With the option turned on:
Hits would do normal damage but would not deactivate emptied tanks.
Non-lethal hits on tanks with no fuel would not earn points.

This may be useful in a raid where a teammate needs the kill but you do not. You can help raid without accidentally taking the kill.

Has this been considered before? Thoughts?
Maybe even non-lethal mines?
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Re: Non Lethal Damage

Postby SW » Mon Oct 21, 2013 5:15 pm

It's a cool idea but I think it adds too much complexity. Also, barely anyone would use it, just nice people and teams....

I suggest stop shooting when the guy is low if you don't want to steal the kill from your ally. :P
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Re: Non Lethal Damage

Postby X-HayS-X » Mon Oct 21, 2013 7:18 pm

This idea is so fucking solid. You deserve another lightbulb, but like the white knight said, it's too complex for that newb developer.
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Re: Non Lethal Damage

Postby shermanfrombf » Tue Oct 22, 2013 6:37 am

I can't tell if hays is trolling or not, but I also agree that this is a very good idea and am impressed by it.
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Re: Non Lethal Damage

Postby X-HayS-X » Tue Oct 22, 2013 1:36 pm

Not trolling for once.
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Re: Non Lethal Damage

Postby thedwill » Tue Oct 22, 2013 8:49 pm

How much of a nerd have I become? I got the idea from the fact that you can do that in D&D.
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Re: Non Lethal Damage

Postby IH2DA » Thu Oct 24, 2013 11:07 pm

This would be very good. And i'd like to suggest when you shoot this kind of damage it doesn't subtract from your equipment.
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