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shooting fuel

Have any ideas you would like to see put into the game? Constructive criticism is welcomed.

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shooting fuel

Postby Frost » Thu Oct 10, 2013 1:08 pm

We should be allowed to shoot fuels... and they blow up and dmg tanks. Figure when they blow up it damages anyone right next too it....


To throw in a twist... the more tanks within dmg range of the exploding fuel, the dmg is divided even ly amoungst the tanks. If there is only one tank, they recieve 100% of the dmg.
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Re: shooting fuel

Postby savin » Thu Oct 10, 2013 1:41 pm

You just blew SW's mind.....literally.















Cool idea, but it sounds too complicated imo. :clueless:
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Re: shooting fuel

Postby thedwill » Thu Oct 10, 2013 2:18 pm

TankHunter wrote:We should be allowed to shoot fuels... and they blow up and dmg tanks. Figure when they blow up it damages anyone right next too it....


To throw in a twist... the more tanks within dmg range of the exploding fuel, the dmg is divided even ly amoungst the tanks. If there is only one tank, they recieve 100% of the dmg.


Yes.
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Re: shooting fuel

Postby ALLSTAR41 » Thu Oct 10, 2013 3:06 pm

It sounds fun, but its too complex.
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Re: shooting fuel

Postby zubby » Fri Oct 11, 2013 12:27 am

neat idea, I kind of like it. and its not really complex at all.
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Re: shooting fuel

Postby Frost » Fri Oct 11, 2013 4:07 am

well just for testing purposes, why not do the simple method of it... anyone within the 1 square radius gets the same dmg as other people, regardless of how many tanks are taking damage.

if it works then maybe more complex ways of dealing out the dmg could be considered?


If you really think about it, this would be a game changer in raids. I believe it would add a very unique twist to things.
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Re: shooting fuel

Postby thedwill » Fri Oct 11, 2013 7:11 am

Since there are 8 adjacent spots, the damage for a tank in an adjacent spot should be 1/8th of the fuel amount regardless of how many tanks are hit. This means you take 12.5% of the exploded amount of fuel in damage to your fuel. Just my 2 cents.
Also, maybe a shield will protect you from all damage if you have them turned on.
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Re: shooting fuel

Postby PRIDE » Fri Oct 11, 2013 11:14 am

troll tanks shooting all the fuel everywhere will be fun. even a guest recruit can shoot away a 2000 fuel with a single shot? cool idea :facepalm:
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Re: shooting fuel

Postby Frost » Fri Oct 11, 2013 11:38 am

.... and im sure people were pissed off when even a guest recruit could mine other tanks. there is always a downside to everything...
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Re: shooting fuel

Postby shermanfrombf » Sat Oct 12, 2013 2:49 am

single shot = 100 fuel, dual shot = 200 fuel imo, and no points per shot

can take out smaller cans easily, but will have to work for bigger cans. if a player is on the can the fuel is undamaged as the tank's chassis will be protecting it

would be pointless though because if you're focusing on blowing up fuel instead of shooting the target, he's just gonna go to another screen for new fuels and the cycle continues like that. you're better off just shooting the target and relying on catching your target on mines like it is now rather than wasting your time trying to blow up any fuel. there's no skill in that it's just annoying and something snakes would focus on doing the entire time you're wondering where the fuck they are and why aren't they on target.
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Re: shooting fuel

Postby Frost » Wed Oct 16, 2013 12:55 pm

best idea ever, bumping for more input.
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Re: shooting fuel

Postby Sir Goofy » Wed Oct 16, 2013 8:07 pm

If this can be done only to general rank tank? It will be better.

If in the tournament or recruit or private and corporal can do this there will not a field...
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