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Points

Have any ideas you would like to see put into the game? Constructive criticism is welcomed.

Moderators: iwasperdition, SW

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Points

Postby TekiaTequila » Fri Oct 04, 2013 1:10 pm

Do tanks get points for taking damage? If not that would be a nice little bonus to get some points for getting hit not as much as doing damage but at least some :)
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Re: Points

Postby Jordann » Fri Oct 04, 2013 1:18 pm

would be great, but at the same time utanks had raid taking bonus and I remember sw saying he didnt want it for that reason.
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Re: Points

Postby 987 » Fri Oct 04, 2013 1:36 pm

he stole enough things early on, even if they were conceptual and even just learned from the trial and error of utanks. raid bonus was one of the best things about utanks imo, even if it didn't make a huge difference it was still a nice touch. might as well take it too
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Re: Points

Postby TekiaTequila » Fri Oct 04, 2013 1:38 pm

was the more points as the lower your fuel level also from utanks?
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Re: Points

Postby Jordann » Fri Oct 04, 2013 1:42 pm

thats original battlefield.
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Re: Points

Postby SW » Fri Oct 04, 2013 1:58 pm

I don't recall "stealing" anything from uTanks. At any rate, what uTanks did is of little importance to me. The reason I haven't copied most of their ideas is that I don't like the direction they took the game.

The reason there's no "raid bonus" so far is my reluctance to turn the game into a "raiding" game. That's an activity enjoyed by lots of players, but I'm not sure it should mandated for everyone or the only way to play or even officially mentioned.
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Re: Points

Postby iwasperdition » Fri Oct 04, 2013 2:04 pm

nice post SW
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Re: Points

Postby TekiaTequila » Fri Oct 04, 2013 2:16 pm

SW wrote:I don't recall "stealing" anything from uTanks. At any rate, what uTanks did is of little importance to me. The reason I haven't copied most of their ideas is that I don't like the direction they took the game.

The reason there's no "raid bonus" so far is my reluctance to turn the game into a "raiding" game. That's an activity enjoyed by lots of players, but I'm not sure it should mandated for everyone or the only way to play or even officially mentioned.


I dont believe it will mandate them to take raids as people will play how they want if they still dont want to take raids they will hit Q with a sledgehammer. Giving a little incentive to people who do take raids (and die often like me) would be appreciated seeing as you gain nothing but death and loss of rank but I also understand your view.
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Re: Points

Postby Krusty » Fri Oct 04, 2013 2:19 pm

SW is looking at it this way. All the 'small' ideas for Utanks added up to make 1 'big' fail. He doesn't want to make the same mistake as them and do trial and error and kill the games activity/change the way people play the game.
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Re: Points

Postby zubby » Fri Oct 04, 2013 2:43 pm

dang, personally I thought utanks took the right direction. kind of leaves me wondering what direction tankpit is looking to be successful? :um:
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Re: Points

Postby Krusty » Fri Oct 04, 2013 6:17 pm

utanks was a more futuristic version of the game, it did take the correct steps. I liked the cup tier, raid bonus, more points for shooting low, the 1000 hours/kills/200 deaths although onyx colour sucked ass.

I didn't like the sh type speed feel, instant this, instant that, was hardly much skill involved to play.

^ Good and bad points, so tbh I agree that the idea's from utanks should be used in tankpit. TP has the right feel, just lack of used idea's like above. I like the game how it is though, maybe adding these things could ruin what we already have.
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