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Equipment Importance

Have any ideas you would like to see put into the game? Constructive criticism is welcomed.

Moderators: iwasperdition, SW

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Equipment Importance

Postby iwasperdition » Sun Sep 29, 2013 3:24 pm

Is there any way we could rank EQ based on a level of importance that each user could customize? Right now we have the my account game settings area in which we could customize our colors we view on the map and make custom commands and I think it would be great if we could somehow set something up wherein we can rank eq from 1-5. 1 being we would prefer to pick it up the most, 5 being the least. You can change it depending on what you think you'll be doing (taking a raid, raiding, pph'ing etc).

If we can't do that my other idea would be equipment pickup based on necessity or lack there of. Example being you have 50 12 50 48 48 and you go to pick up a box: instead of having it be a 33.3% chance of picking up any of the three it would be heavily weighed towards the duals. Something like 0% 90% 0% 5% 5% as the likelyhood of what you pick up.

Obviously this needs to be fleshed out a little more but just wanted to get this down.
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Re: Equipment Importance

Postby shermanfrombf » Sun Sep 29, 2013 4:10 pm

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Re: Equipment Importance

Postby SW » Sun Sep 29, 2013 4:42 pm

I don't understand the purpose for this.

So fakers would get more duals?
So raidees would get more shields?
So new/emtpy tanks would get more ER?

Would this add anything to the game or just make a few tasks slightly easier (at the expense of a lot more complexity)?
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Re: Equipment Importance

Postby iwasperdition » Sun Sep 29, 2013 5:03 pm

SW wrote:I don't understand the purpose for this.

So fakers would get more duals?

Yes.

So raidees would get more shields?

Yes.

So new/emtpy tanks would get more ER?

Yes.

Would this add anything to the game or just make a few tasks slightly easier (at the expense of a lot more complexity)?


It would make things easier. There is nothing complex about faking; turn everything off but duals and er's and all you will get are duals and er's. Taking raids is optional and not something that is built in or required in game so I don't think that really matters all that much. Starting a new tank/empty tank with ER's goes a long way towards not frustrating new players that don't quite get the equipment re-spawn process. The game should be all about being user friendly imo. Obviously this isn't something you plan on using so I don't feel like going into it anymore.
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Re: Equipment Importance

Postby BOSS7 » Sun Sep 29, 2013 7:15 pm

I don't like this.....

However,

I would like to see equipment allotment increased

ex :if you're empty you pick up 9 of shields, duals, missiles, homers or 5 ERs

not this 5,5,5,5,2 headache.

makes filling a little easier but not necessarily turning scales too much in any direction.

I think the % of ER's to other equ when empty is OK
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Re: Equipment Importance

Postby Krusty » Sun Sep 29, 2013 11:45 pm

Seems like a cool idea troy. I think equipment is fine how it is. It's already easy enough to fill up, players are just getting lazy lol.

Boss7, the equipment is fine how it is, like I said to troy, players are just been lazy and don't want to pick up the extra couple of boxes if you do get some 5 boxes. Also why fix something that isn't broken? I can see you mean well by your post but I do feel if you make it 9 the majority of the time then it takes away equipment management a little, players could pick up 2-3 boxes in raids and their shields will be full again.
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Re: Equipment Importance

Postby Jordann » Sun Sep 29, 2013 11:49 pm

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Re: Equipment Importance

Postby 987 » Mon Sep 30, 2013 10:45 am

no
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