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no teams for tp2.0 start

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Re: no teams for tp2.0 start

Postby Seven » Fri Oct 26, 2012 2:11 am

Jordann wrote:you guys are assuming raids will never happen if everyones solo. Id love to see where this mindset comes from


If everyone was playing solo raids would be a lot easier to survive. I am not assuming raids wouldnt happen. I just understand how people feel about being on a team. Teams need to do more team vs team battles and less wiping the field clean yes agreed. Its hard to do though with such a small player base its hard to get two teams in at once.
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Re: no teams for tp2.0 start

Postby 987 » Fri Oct 26, 2012 2:11 am

how about instead of turning on tags right away, wait until they score a 2nd kill (unless dbag w/prior history obv)?? also there is no harm in taking your own raid lol

also iso more people ranking up other tanks to cap/col when the opportunities present themselves

Seven wrote:
Jordann wrote:you guys are assuming raids will never happen if everyones solo. Id love to see where this mindset comes from


If everyone was playing solo raids would be a lot easier to survive. I am not assuming raids wouldnt happen. I just understand how people feel about being on a team. Teams need to do more team vs team battles and less wiping the field clean yes agreed. Its hard to do though with such a small player base its hard to get two teams in at once.


it shouldn't be, and it generally wasn't for utanks even this year w/fewer players. too often i think teams kill activity and then leave, and it takes awhile to rebuild.. and then it probably happens again etc. why is this?
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Re: no teams for tp2.0 start

Postby 003 » Fri Oct 26, 2012 2:19 am

In bf i was the guy that solo for most of his bf career. I was only one somewhat decent team in bf. Being on a team is just more fun. You are assuming that all teams want to do is clear the map and shit on everyone all day long. That's just not the case.

One thing I do agree though on is not being as hard on newer players/lower ranks. I never liked it when I saw guys repeatedly kill newbs that were obviously struggling...

My other point about not raiding someone more than once unless they ask for it still stands too. But there have always been teams and now suddenly we shouldn't have them at all? :|

I'm always for trying for more team battles too. That is what brings the most excitement to the game imo
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Re: no teams for tp2.0 start

Postby Jordann » Fri Oct 26, 2012 2:28 am

nameless i dont even know where to start on your post. I guess to sum it up, no, just no. also wrong, just wrong.

and 003 this isnt 'suddenly' its hey, we have a new fresh start and we can actually get something going to kick it off the right way. And yes, atleast for tp, the teams main goal was to shit on everyone and clear the map. than lol and high five eachother at how quickly they cleared the map. than allow another team to take its turn, rinse and repeat.
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Re: no teams for tp2.0 start

Postby Holocene » Fri Oct 26, 2012 3:46 am

I agree with Jordann here. I really like his philosophy regarding teams. I didn't get to play Tankpit much before it went down, but I never got to general. I was blue, and it seemed like if you weren't on an organized team you were going to get targeted and outnumbered all the time. All you need to counteract this is a team designed to just fight other team tanks like he describes. Isn't that what a team is for anyway?

What Jordann proposes here is sensical, but I know a lot of players only have fun when they outnumber solo tanks all day long. When 5-6 team tanks come in to raid solo players down to sergeant what do you think will happen? Some will take, but I'd be willing to bet that the majority of the solo tanks will just color flip, exacerbating the problem. Solo tanks get blamed a lot for ducking raids, quitting low, stealing kills, switching colors, etc. What people don't realize is that teams are part of the reason these players behave that way.

Last time I played I remember fighting in a nice even battle until like 6 team tanks with dashes in their names came in and targeted the lowest rank in the map (a lieutenant). I have more time to play now and will make a blue solo tank again when stats reset. I hope I don't stay at serg all the time due to these teams...
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Re: no teams for tp2.0 start

Postby savin » Fri Oct 26, 2012 4:25 am

When Battlefield first started EVERYONE had a solo tank, and the game developed from there. Teams didn't come about 'till at least a year after release. Raids / random mobs where no one was on anyone were frequent and fun as fuck. In TankPit if you create teams like Jordan says, you set the mood right from the getgo.. There should be no reason to rush to make a team, the game is just beginning.

I would be down to let everyone main tank it out for the first half year - a year. Doubt knock would though.
The game would grow alot faster too if people didn't have to quit out because a team is raiding, colors most likely evening out as well. Everyones TankPit experience would be pretty fun imo.
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Re: no teams for tp2.0 start

Postby PRIDE » Fri Oct 26, 2012 10:34 am

Lol at the stuff I'm reading in this thread
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Re: no teams for tp2.0 start

Postby PRIDE » Fri Oct 26, 2012 10:39 am

Playing solo tanks in this game is like going for 19million fishing xp in runescape
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Re: no teams for tp2.0 start

Postby BLUNTZ 2 my dome » Fri Oct 26, 2012 10:43 am

okisme wrote:Playing solo tanks in this game is like going for 19million fishing xp in runescape

something you could never do, U got anything better to do than troll the foums all day.
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Re: no teams for tp2.0 start

Postby PRIDE » Fri Oct 26, 2012 10:49 am

Yeah 13mil agility and runecraft xp is what I got then stopped there. 19mil fishing xp would have been too difficult it seems
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Re: no teams for tp2.0 start

Postby Jordann » Fri Oct 26, 2012 1:41 pm

wtf does that analogy even mean okisme? Please no stupid runescape posts in here.
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Re: no teams for tp2.0 start

Postby PRIDE » Fri Oct 26, 2012 2:49 pm

Are you too retarded to figure it out? Lol
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Re: no teams for tp2.0 start

Postby frog » Fri Oct 26, 2012 2:50 pm

Hey, what is 19m exp for? I know 13m exp is lvl 99, but what is 19m?

I guess I don't get it.
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Re: no teams for tp2.0 start

Postby wardizzle » Fri Oct 26, 2012 3:18 pm

I have a lot of fun taking raids and shit, but even I started to get bored of the endless shit cycle of getting mobbed non-stop by teams and never being able to rank up.

If teams were about small raids or going in for 20 minutes, raiding a few targets, and then quitting, it would be cool.

But some teams loved to stay in for hours killing down lieuts and capts.

:smart:
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Re: no teams for tp2.0 start

Postby PRIDE » Fri Oct 26, 2012 4:10 pm

does it matter if i main my team tank as a solo tank? id use PRIDE but i wont raid. until another team is fully established then aow shouldnt raid anybody
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Re: no teams for tp2.0 start

Postby 987 » Fri Oct 26, 2012 4:16 pm

wardizzle wrote:I have a lot of fun taking raids and shit, but even I started to get bored of the endless shit cycle of getting mobbed non-stop by teams and never being able to rank up.

If teams were about small raids or going in for 20 minutes, raiding a few targets, and then quitting, it would be cool.

But some teams loved to stay in for hours killing down lieuts and capts.

:smart:


the funny thing is it would be ok if they knew how to battle and didnt kill tags and solo tanks repeatedly.

a) get some raids going and have everyone take (rather than slamming the same people repeatedly, even when they are lieutenant and you are col)
b) emphasize team tank play when OTHER TEAMS are already in (so you can battle)
c) use a as a bridge for time to get to b (since people will stay in the map and more will join)
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Re: no teams for tp2.0 start

Postby BenJamin » Fri Oct 26, 2012 4:26 pm

I agree with savin and sean that's how it should be for the first have year and not scare away all the newbs with mobs and mobs that's why we have the player base we have today....


And also even if there were small mix color 3v3s that would be enough to not chase anyone away and and keep players in the map...
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Re: no teams for tp2.0 start

Postby cujo » Fri Oct 26, 2012 9:26 pm

Seriously guys, lol...
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Re: no teams for tp2.0 start

Postby knock » Fri Oct 26, 2012 10:07 pm

I will only be creating one tank I have an intention to play on. I will want to be part of a team when teams come back to the game if they don't exist at the start. I don't really see the problem with teams though, I thought tankpit played out just fine the way it did. I guess I see the game in a different light because raids and raid taking drive my ambition to play this game and I'm far from the only one.

It appears many of the AoW's are fine with making solo tanks. With this, the people who share my views about only wanting 1 tank could re-create their AoW's. This would only be a very small squad...and we could play with the intention of not raiding or even coordinating at all unless someone asked us to. Chances are there would hardly ever be more than 2 of us in the map at the same time. It would just be a couple of us playing on solo "future team" tanks? Thoughts?

I'm willing to do something like what I just mentioned if you guys think its acceptable.

Regardless, you will still see me calling raids on myself all the time in multi-color fights.
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Re: no teams for tp2.0 start

Postby cujo » Fri Oct 26, 2012 10:13 pm

I've paid far more attention to my thread than I have this one, and was assuming teams were a go, and that I'd have elements and AoW to square off with. If people wanna take they're awards and make solo tanks then so be it, but surely theres still a group that'd like to set up some team ethics and role into the more competitive areas? :shrug:
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Re: no teams for tp2.0 start

Postby knock » Fri Oct 26, 2012 10:36 pm

People are still going to color flip regardless...and dominant colors are still going to raid. Atleast when two or more teams are battling for control the map is super active...like it was before tankpit went down. Game was crazy active then with AoW and Elements trying to counter the purple color flipping mob plus the odd comic

This is part of a post of mine in 003's poll but think it belongs here too. I think the problem trying to be fixed here is a pretty tough one to solve. Great suggestion but I don't think it would work. Like what's his name has said the game has 4 colors (teams). How can we change it to a free-for-all when we have so many color flippers amongst us.
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Re: no teams for tp2.0 start

Postby 003 » Fri Oct 26, 2012 10:39 pm

cujo wrote:I've paid far more attention to my thread than I have this one, and was assuming teams were a go, and that I'd have elements and AoW to square off with. If people wanna take they're awards and make solo tanks then so be it, but surely theres still a group that'd like to set up some team ethics and role into the more competitive areas? :shrug:


I agree. I see teams as a positive rather than a negative and I'm sure more team ethics/rules could be discussed and decided upon.

There's so much crying in this thread imo.
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Re: no teams for tp2.0 start

Postby X-HayS-X » Fri Oct 26, 2012 11:26 pm

Seriously, I could care less. I took enough raids for my entire team to be exempt from the "if you raid, take them back." I firmly believe in the "one map, one tank" idea.

If you want to play for a team, play your team tank, I know a lot of you want that idea of respect for your team tank, but I guarantee the respect and admiration will come if you play the right way, and set an example. This would be only for us, as we all know faggots are everywhere. Although, when in any of the bf/ut/tp history have the quirky individualistic players not been present?
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Re: no teams for tp2.0 start

Postby UNBREAK » Sat Oct 27, 2012 6:52 am

My team tanks have a lot of death. Heroics before shiners.

When I request to raid
A) fight another team
B) fight against persistent mobs from one color, these are the flippers. (Let me know how it goes when 16+ purples in and your the only solo red)
C) taken quite a few raids, like to raid to rank up (fastest cycle of raid and taking raids for me).
D) bored of pew pew pew pew pew pew

I have to say, team players are held at a very high standard. So I like to mention teams do contribute something positive.
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Re: no teams for tp2.0 start

Postby Jay » Sat Oct 27, 2012 8:06 am

UNBREAK wrote:D) bored of pew pew pew pew pew pew

I have to say, team players are held at a very high standard. So I like to mention teams do contribute something positive.



Hacker, you have DTT and changed game sounds! Mine sounds nothing like that!

Also, you make a very valid point, people play to more of a high standard on a team tank If they don't people would complain and they would kicked from the team and waste what ever time they put had on their tank. Others like to make their team stand out and be the best and most respected.
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Re: no teams for tp2.0 start

Postby crusher.VICIOUS » Sat Oct 27, 2012 8:22 am

If there aren't any organized raids there will hardly be any kills so people would be stuck at ranks regardless. Raids might still happen here and there but not much and won't be organized. I see the game turning into a free kill / pph fest. This is retarded not a good idea. Raiding and raid taking is fun as fuck. Instead u guys want to just pph.
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Re: no teams for tp2.0 start

Postby Jay » Sat Oct 27, 2012 10:05 am

crusher.VICIOUS wrote:If there aren't any organized raids there will hardly be any kills so people would be stuck at ranks regardless. Raids might still happen here and there but not much and won't be organized. I see the game turning into utanks. This is retarded not a good idea. Raiding and raid taking is fun as fuck. Instead u guys want to turn it into utanks.


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Re: no teams for tp2.0 start

Postby zubby » Sat Oct 27, 2012 11:47 am

what's his name you dont even play utanks except tourneys, you would know there is more than just pph.
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Re: no teams for tp2.0 start

Postby Jay » Sat Oct 27, 2012 12:31 pm

Just going off the year - 2 years I played. Also what I saw every time I have entered recently. I guess its my time zone and I miss out on the activity and raids?
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Re: no teams for tp2.0 start

Postby Jaxinc » Sun Oct 28, 2012 12:45 am

Jordann wrote:what I witnessed was teams never battling (which is the main reason for teams right?) and the solo players being left to take all the raids. a good example would be cujo (aliens r coming). he shinyd without triple. because it was basically team after team raiding him without giving him the chance to get his ranks back. ffs if any solo tag gets a kill hes the next target for the team. Teams mentality? 'dont tag if youre not going to take' well what about when theyve already taken? Multiple times at that? They get no free pass?

All im saying is the legit players playing on teams will be the same legit players playing on solo. Id advocate any solo players to just avoid team raids all together. Ofcourse that means being outcasted by the community, which barely means anything nowadays.

And cujo, like i said on aim id have faith in teams that are led by players like you. Being on deadliest warriors we had the exact same mindset, fuck up the other team tanks give chances to the solo tanks. However unfortunately every other team didnt really think like that. I know im a huge minority in my rage against teams in this community, and itd be impossible to avoid them, im just hoping that all the team members realized how terrible the game was when it was riddled with teams and the only solo tanks were newbs/noobs/raged beasts who refused to take.

This is what I saw an encountered... so I simply quit playing when every time I entered as a sergeant for fucks sake I got mobbed...
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